Available to hire
Hi, I’m Ali Raza, a creative 3D designer, animator, and motion graphics specialist based in Kleinburg, Vaughan, Ontario, Canada. I blend 2D/3D modeling, animation, rendering, and video editing to craft immersive digital content using Maya, Blender, Unity, and the Adobe Creative Suite.
I have hands-on experience with motion capture, game development, and creative coding, and I’m passionate about building engaging experiences across interactive and multimedia platforms. I thrive on collaborating with clients to translate ideas into visually striking productions.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Digital Content Creator at SoleHeatSells
September 1, 2024 - PresentManaged the brand's website, updated product listings, prices, and inventory. Captured high-quality product photography to enhance brand aesthetics and marketing. Produced and edited promotional videos for Instagram, increasing audience engagement. Developed creative visual content aligned with the brand's identity and target audience.
Motion Graphics Designer at SoleHeatSells
September 1, 2024 - PresentCreated a short motion graphics ad in After Effects for a private footwear brand. Collaborated with the client to align visuals with brand identity and audience. Delivered animated typography, kinetic transitions, and effects for Instagram, TikTok, and web use. The ad boosted engagement and supported the success of later product launches.
Modeler and Animator at Personal Project
November 1, 2025 - December 1, 2025Low-poly aircraft modeled and animated in Blender with clean topology and stylized design, including environmental textures, cinematic camera work, and final renders.
Game Designer at Personal Project
February 1, 2025 - April 1, 2025Designed and developed a challenging custom level in the platformer N++, emphasizing fast-paced gameplay, precision, and timing; engineered dynamic obstacle systems and balanced progression through iterative testing.
Animator at Freelance / Personal Project
September 1, 2024 - October 1, 2024Lamborghini Concept: 3D animated advertisement with a pre-modeled Lamborghini moving across a custom-built bridge; applied environmental textures, lighting, and cinematic camera angles.
Sound Designer / Audio Editor at SoleHeatSells
September 1, 2024 - December 1, 2024Life of a F1 Driver: produced a cinematic audio narrative with layered sound design, voiceovers, and multiple audio sources; edited and mixed audio to deliver a polished listening experience.
Audio Producer / Sound Designer at SoleHeatSells
September 1, 2024 - December 1, 2024Shoe Ad Commercial: produced an audio-driven promotional piece featuring the founder; integrated voiceover, music, and sound effects; crafted sound elements to align with brand identity.
Sound Designer / Composer at Freelance
June 1, 2024 - July 1, 2024Cinematic Suspense: composed a tension-driven audio piece using sine-wave synthesis, tempo control, and spatial effects to evoke suspense.
Sound Designer / Composer at Freelance
June 1, 2024 - July 1, 2024Retro Arcade: designed a retro-inspired audio composition with playful synthesized waveforms and evolving progression.
Sound Designer / Composer at Freelance
June 1, 2024 - July 1, 2024Haunted Phantom Arcade: created an immersive soundscape with layered rectangular wave tones and dynamic modulation to evoke a haunting atmosphere.
Sound Designer / Composer at Freelance
June 1, 2024 - July 1, 2024Multiple Rings: recreated the original iPhone ringtone through detailed sound synthesis and layering.
Modeler and Animator at Low Poly Airplane
November 1, 2025 - December 1, 2025Modeled and animated a low-poly aircraft in Blender with clean topology and stylized design.
Game Designer at N++
February 1, 2025 - April 1, 2025Designed and developed a challenging custom level in the platformer N++, focusing on fast-paced gameplay, precision, and timing. Engineered dynamic obstacle systems and iterated through playtesting to balance difficulty.
Animator at Lamborghini Concept
September 1, 2024 - October 1, 2024Created a 3D animated advertisement in Blender, showcasing a Lamborghini moving across a bridge asset. Applied procedural wheel rotation, textured environment, lighting, and cinematic camera angles.
Sound Designer / Audio Producer at Life of a F1 Driver
September 1, 2024 - December 1, 2024Produced a cinematic audio narrative with layered sound design, voiceovers, and multiple audio sources; edited audio in Premiere Pro, applying panning and dynamic balance for an immersive listening experience.
Audio Designer at Shoe Ad Commercial
September 1, 2024 - December 1, 2024Produced an audio-driven promotional piece for SoleHeatSells, integrating voiceover, music, and sound effects; refined sound elements to align with brand identity and storytelling.
Composer at Cinematic Suspense
June 1, 2024 - July 1, 2024Composed a tension-driven audio track using sine-wave synthesis, tempo control, and dynamic modulation to evoke suspense.
Composer at Retro Arcade
June 1, 2024 - July 1, 2024Created a retro-inspired audio composition with playful synthesized waveforms and progression to mirror gameplay.
Sound Designer at Haunted Phantom Arcade
June 1, 2024 - July 1, 2024Designed an immersive 3D soundscape using layered tones, dynamic modulation, and spatial effects to evoke a haunted environment.
Sound Designer at Multiple Rings
June 1, 2024 - July 1, 2024Recreated the original iPhone ringtone using detailed sound synthesis, pitch control, tempo variation, and spatial panning.
Education
Bachelor of Design (Honours) - Digital Futures at OCAD University
January 11, 2030 - June 1, 2025Bachelor of Design (Honours) - Digital Futures at OCAD University
January 11, 2030 - June 1, 2025Qualifications
Realtime Creature Rigging – Autodesk / Maya
January 11, 2030 - May 18, 2026Realtime rigging | Joint fundamentals – Autodesk / Maya
January 11, 2030 - May 18, 2026Realtime rigging – Joint axis rotation and order – Autodesk / Maya
January 11, 2030 - May 18, 2026Realtime rigging – Neck, head, and eyes – Autodesk / Maya
January 11, 2030 - May 18, 2026Rigging the fingers – Autodesk / Maya
January 11, 2030 - May 18, 2026Blender Crash Course – Udemy
January 11, 2030 - May 18, 2026Industry Experience
Media & Entertainment, Software & Internet, Gaming, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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