Hi, I'm Ziad Demir. I'm a Master of Arts in Digital Games with hands-on experience as a game designer, video/audio producer, and writer. I blend analytical thinking with practical craft across concept work, team leadership, sound, and trailers, and I stay curious about new technologies and pop culture trends. For my master’s work, I developed an analysis technique for what I call mechanical depth. I’ve directed multiple game projects, contributed lectures at Cologne Game Lab, and shared my academic research at venues like Macromedia Leipzig, where my talk reflected my evolving approach to game design and production.

Ziad Demir

Hi, I'm Ziad Demir. I'm a Master of Arts in Digital Games with hands-on experience as a game designer, video/audio producer, and writer. I blend analytical thinking with practical craft across concept work, team leadership, sound, and trailers, and I stay curious about new technologies and pop culture trends. For my master’s work, I developed an analysis technique for what I call mechanical depth. I’ve directed multiple game projects, contributed lectures at Cologne Game Lab, and shared my academic research at venues like Macromedia Leipzig, where my talk reflected my evolving approach to game design and production.

Available to hire

Hi, I’m Ziad Demir. I’m a Master of Arts in Digital Games with hands-on experience as a game designer, video/audio producer, and writer. I blend analytical thinking with practical craft across concept work, team leadership, sound, and trailers, and I stay curious about new technologies and pop culture trends.

For my master’s work, I developed an analysis technique for what I call mechanical depth. I’ve directed multiple game projects, contributed lectures at Cologne Game Lab, and shared my academic research at venues like Macromedia Leipzig, where my talk reflected my evolving approach to game design and production.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

German
Fluent
English
Fluent

Work Experience

Freelance studio and production assistant at WDR Köln
August 1, 2020 - Present
Trained in studio sound tech; equip live hosts with microphones, headsets and wireless receivers; troubleshoot any issues during shows; also trained in live video control, adjusting visuals from the director's room.
Student job, studio and production assistant at RTL Television
August 1, 2022 - March 1, 2026
Handled teleprompter operation for various live programs in news and sports; performed high-precision timing of host scripts, and edited scripts for errors and pacing as needed.

Education

M.A. at Cologne Game Lab, TH Köln
January 11, 2030 - March 1, 2026
Coursework at Olympic College
April 1, 2024 - June 1, 2024
M.A. Digital Games at Cologne Game Lab, TH Köln
January 11, 2030 - March 1, 2026
Gap semester at Olympic College
April 1, 2024 - June 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Gaming, Other