I am a creative and detail-oriented Narrative and Level Designer with experience in crafting engaging stories, designing immersive game worlds, and developing gameplay mechanics. I enjoy collaborating with cross-functional teams to deliver high-quality content. I am passionate about creating memorable player experiences through storytelling and well-crafted levels, and I love exploring new tools and techniques to push game design forward.

Nikita Kushnarev

I am a creative and detail-oriented Narrative and Level Designer with experience in crafting engaging stories, designing immersive game worlds, and developing gameplay mechanics. I enjoy collaborating with cross-functional teams to deliver high-quality content. I am passionate about creating memorable player experiences through storytelling and well-crafted levels, and I love exploring new tools and techniques to push game design forward.

Available to hire

I am a creative and detail-oriented Narrative and Level Designer with experience in crafting engaging stories, designing immersive game worlds, and developing gameplay mechanics. I enjoy collaborating with cross-functional teams to deliver high-quality content.

I am passionate about creating memorable player experiences through storytelling and well-crafted levels, and I love exploring new tools and techniques to push game design forward.

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent
Russian
Fluent
Chinese
Beginner

Work Experience

Game Designer / Programmer at IThub
September 1, 2022 - July 1, 2025
Development of several projects (runner, medieval combat, shooter). Development of all core mechanics, implementation of new mechanics, programming.
Level Designer Intern / Junior Narrative Designer at QUARK
November 1, 2024 - February 1, 2025
Assisted in the creation of game levels, focusing on balancing gameplay mechanics and visual storytelling. Wrote and edited scripts, dialogues, and quest descriptions to align with the game’s narrative vision. Participated in brainstorming sessions to generate ideas for characters, quests, and world-building. Developed interactive prototypes to test new gameplay mechanics and level designs. Worked closely with QA teams to identify and resolve bugs related to level design and narrative elements.

Education

at Vladivostok State University
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Intermediate
Intermediate

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