Available to hire
I am a creative and detail-oriented Narrative and Level Designer with experience in crafting engaging stories, designing immersive game worlds, and developing gameplay mechanics. I enjoy collaborating with cross-functional teams to deliver high-quality content.
I am passionate about creating memorable player experiences through storytelling and well-crafted levels, and I love exploring new tools and techniques to push game design forward.
Experience Level
Language
English
Fluent
Russian
Fluent
Chinese
Beginner
Work Experience
Game Designer / Programmer at IThub
September 1, 2022 - July 1, 2025Development of several projects (runner, medieval combat, shooter). Development of all core mechanics, implementation of new mechanics, programming.
Level Designer Intern / Junior Narrative Designer at QUARK
November 1, 2024 - February 1, 2025Assisted in the creation of game levels, focusing on balancing gameplay mechanics and visual storytelling. Wrote and edited scripts, dialogues, and quest descriptions to align with the game’s narrative vision. Participated in brainstorming sessions to generate ideas for characters, quests, and world-building. Developed interactive prototypes to test new gameplay mechanics and level designs. Worked closely with QA teams to identify and resolve bugs related to level design and narrative elements.
Education
at Vladivostok State University
January 1, 2022 - January 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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