user1685908
Iโve been all over the place, touched 3D modelling and animation, recording guitar and live performances, created board games, designed my own logos and posters, and started posting music related things om social media for exposure and a following.
Iโve picked up some tools like FMOD Studio, FL studio, audacity and waveform 13, Unity, and have played around with html basics and CSS beyond my scope on highschool when I took IT. I have experience in Delphi worth of 3 years but never took it further as I never got the hang of the programming to a professional degree but understand the flow of code and basic concepts of software design and UI.
I have my equipment of all sorts for a fully packaged home studio, with the exception that I only have one music instrument and thatโs my guitar.
Never found a solid direction where Iโve intensely invested in yet, but am looking for a job that fits my personality. And I feel like game audio, or sound engineering, has always appealed to me as I have a good ear for atmosphere, detail, integration, layers, and music in general.
So Iโm a musician, board game designer, composer and a bit of a producer, and a gamer. I think thatโs what stands out to myselfโฆ ๐
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A basic composition of 3 sound tracks that I thought of making for a game like Risk of Rain 2, where I made a track for the main menu, the menu where you select a character, and an additional track for combat gameplay. Done with FL studio.
Played around with this a bit in FMOD Studio for integration.
By Duan Enso. Have a peek.
Main Menu Loop:
https://on.soundcloud.com/mnzGJCgDTmvf4o4VHm
Character Selection Loop:
https://on.soundcloud.com/qrOVrj40NummolSJH9
Combat loop:
https://on.soundcloud.com/2p3vA1De2zQV6TviDP
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