I am a highly technical Systems Architect, AI Infrastructure Engineer, and Professional Audio Engineer specializing in local LLM optimization, hardware-constrained inferencing, and deterministic signal processing pipelines. I deploy enterprise-grade multi-agent AI frameworks, perform model quantization (GGUF), and conduct targeted ablations to isolate core behaviors, while translating abstract requirements into scalable, production-ready solutions in acoustics and software. My work bridges cutting-edge software engineering with physical acoustic constraints, enabling deterministic audio processing pipelines, hardware bottleneck resolution, and end-to-end deployment ecosystems for complex audio-visual productions. I lead cross-functional teams across R&D and production, delivering structured, utility-focused engine architectures.

Samuel Diokpo

I am a highly technical Systems Architect, AI Infrastructure Engineer, and Professional Audio Engineer specializing in local LLM optimization, hardware-constrained inferencing, and deterministic signal processing pipelines. I deploy enterprise-grade multi-agent AI frameworks, perform model quantization (GGUF), and conduct targeted ablations to isolate core behaviors, while translating abstract requirements into scalable, production-ready solutions in acoustics and software. My work bridges cutting-edge software engineering with physical acoustic constraints, enabling deterministic audio processing pipelines, hardware bottleneck resolution, and end-to-end deployment ecosystems for complex audio-visual productions. I lead cross-functional teams across R&D and production, delivering structured, utility-focused engine architectures.

Available to hire

I am a highly technical Systems Architect, AI Infrastructure Engineer, and Professional Audio Engineer specializing in local LLM optimization, hardware-constrained inferencing, and deterministic signal processing pipelines. I deploy enterprise-grade multi-agent AI frameworks, perform model quantization (GGUF), and conduct targeted ablations to isolate core behaviors, while translating abstract requirements into scalable, production-ready solutions in acoustics and software. My work bridges cutting-edge software engineering with physical acoustic constraints, enabling deterministic audio processing pipelines, hardware bottleneck resolution, and end-to-end deployment ecosystems for complex audio-visual productions. I lead cross-functional teams across R&D and production, delivering structured, utility-focused engine architectures.

See more

Language

English
Advanced
French
Intermediate

Work Experience

Lead AI Infrastructure Engineer & Systems Architect at Look, I Get It! / Adamas V Media
June 1, 2024 - Present
Architected a scalable, autonomous media production engine with decentralized multi-agent topologies. Implemented Python-driven state machines and deterministic FFmpeg rendering pipelines to minimize latency across asynchronous video and audio streams. Designed hardware-constrained local inferencing strategies using LM Studio, and built GGUF quantization configurations for mixed runtimes on NVIDIA RTX VRAM and Apple Silicon. Performed precision model ablation to isolate target behaviors and optimize context windows. Created enterprise architectures that translate unstructured data into deterministic audio processing rules, and mapped data paths for the architectural audio release 'IAGO' into studio playback matrices.
Independent R&D / Engineering Sabbatical at Independent R&D / Engineering Sabbatical
January 1, 2024 - May 1, 2024
Conducted mathematical and structural evaluation of high-parameter language model architectures to identify hardware bottlenecks for local deployment. Prototyped parallelized context-length retrieval patterns to mitigate memory fragmentation on consumer GPUs.
Audio Engineer / Technical Director at Grand Line Entertainment
November 1, 2021 - September 1, 2023
Oversaw acoustic calibration, hardware optimization, and advanced signal routing within a commercial, multi-room studio. Managed room response tuning and microphone transducer techniques to ensure clean input data. Maintained and re-wired studio infrastructure, solving impedance mismatches and A/D matrix bottlenecks on Large-Format SSL consoles. Translated complex technical constraints into actionable development tracks for cross-functional production squads.
Account Executive & Technical Product Manager at Buzz Toronto
June 1, 2021 - October 1, 2021
Bridged product engineering with enterprise environments; deployed structural data collection frameworks to categorize edge-case runtime bugs and prioritize them into active development sprints.
Creative Designer & Technical Strategist at Mulov
August 1, 2018 - February 1, 2020
Synthesized complex structural, functional, and digital specifications into cohesive product design milestones. Provided objective algorithmic and structural engineering insights to fine-tune consumer products.
Data Collector & Public Representative at World Vision Canada
November 1, 2019 - April 1, 2020
Managed daily field performance data pipelines, transforming localized field logs into cleanly indexed, actionable administrative telemetry files.
Technical Product Manager & Process Architect at Volum Ent
April 1, 2017 - October 1, 2018
Supervised the complete product lifecycle (PLM) of physical and software-based assets from foundational mathematical/structural concepts to baseline release. Reduced structural development costs by 37% by implementing systematic module reuse and rigorous automated design pipelines across external engineering vendors.

Education

Audio Engineering (Skilled Trade Certificate / AEC) at Metal Works
September 1, 2021 - August 1, 2023
Bachelor of Arts (B.A.) in Business at York University
September 1, 2017 - May 1, 2022
Project Management Professional Certification at GoogleEdu / Coursera
May 1, 2020 - December 1, 2020

Qualifications

Project Management Professional Certification
May 1, 2020 - December 1, 2020

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education