Hi, I’m Angel Renán Pérez Opazo, a senior / lead character animator based in Santiago, Chile. I specialize in gameplay, mobile, and interactive animation pipelines, with a focus on Spine 2D, Maya 3D workflows, Unity integration, and delivering responsive animation that brings characters to life in games. I enjoy collaborating with multidisciplinary teams to build robust animation systems, optimize performance, and mentor others as we prototype, iterate, and deliver polished character motion from concept to implementation.

Angel Renán Pérez Opazo

Hi, I’m Angel Renán Pérez Opazo, a senior / lead character animator based in Santiago, Chile. I specialize in gameplay, mobile, and interactive animation pipelines, with a focus on Spine 2D, Maya 3D workflows, Unity integration, and delivering responsive animation that brings characters to life in games. I enjoy collaborating with multidisciplinary teams to build robust animation systems, optimize performance, and mentor others as we prototype, iterate, and deliver polished character motion from concept to implementation.

Available to hire

Hi, I’m Angel Renán Pérez Opazo, a senior / lead character animator based in Santiago, Chile. I specialize in gameplay, mobile, and interactive animation pipelines, with a focus on Spine 2D, Maya 3D workflows, Unity integration, and delivering responsive animation that brings characters to life in games.

I enjoy collaborating with multidisciplinary teams to build robust animation systems, optimize performance, and mentor others as we prototype, iterate, and deliver polished character motion from concept to implementation.

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Work Experience

Senior Animator at Gala Games
January 1, 2024 - December 31, 2026
Senior Animator responsible for gameplay and character animation pipelines across Gala Games titles including The Walking Dead: Empires, Vexi Village, Spider Tank, and Mirandus. Collaborated with design and engineering teams to implement animation state machines, integrate animations in Unity, and optimize performance for responsive gameplay.
Principal Animator at OCL Play
January 1, 2020 - December 31, 2024
Principal Animator for mobile/educational titles including Math Wizard and the Fantastic Food Truck, Counting Town, and Osmo Squiggle Magic. Led character animation production, collaborated with designers and engineers to ensure smooth gameplay and interactive responsiveness.
Principal Animator at Osmo / Tangible Play
January 1, 2019 - December 31, 2020
Principal Animator for The Incredibles 2, Frozen 2, and Disney Princess projects, delivering high-quality character animation for educational products and tangible play experiences.
Animation Instructor at Universidad de las Américas
January 1, 2017 - December 31, 2019
Animation Instructor, teaching fundamentals of character animation, storytelling, and rigging for aspiring animators.
Lead Animator at Punk Robot Studio
January 1, 2016 - December 31, 2018
Led animation efforts at Punk Robot Studio, contributing to projects including Guitar and Drum. Collaborated with cross-functional teams and mentored junior animators.
Lead Animator at DeNA
January 1, 2014 - December 31, 2016
Lead Animator on mobile titles such as Star Wars: Galactic Defense and Blood Brothers 2; drove animation pipelines and collaborated with art and engineering to deliver responsive character motion.
Animator at Punk Robot Studio
January 1, 2011 - December 31, 2014
Animator on Bear Story (Oscar Winner 2016) and Las Aventuras de Muelin y Perlita; contributed to character animation, lip-sync, and performances.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment