Dhiren Jakhariya
I'm a Senior XR / Unity Developer with 7+ years of experience building immersive AR, VR, MR, multiplayer and mobile game applications using Unity and C.
About
I’m a Senior XR / Unity Developer with 7+ years of experience building immersive AR, VR, MR, multiplayer and mobile game applications using Unity and C#. I specialize in OpenXR, Meta Quest development, real-time networking, and performance optimization for standalone XR devices.
In production, I’ve delivered across Meta Quest, Android, iOS, and WebGL, with deep expertise in XR interaction systems, URP rendering, runtime content delivery, scalable architecture, game monetization, and spatial computing workflows. I’m expanding into Apple Vision Pro (visionOS) development.
- 8 years' experience
- Joined May 2026
Skills· 5
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Developed immersive XR applications for Meta Quest using OpenXR and Meta XR SDK; published on Meta Quest Store, Play Store, and App Store. Implemented advanced XR systems including hand tracking, passthrough MR, and spatial anchors using URP for optimized rendering. Optimized XR applications to maintain stable 60–72 FPS on standalone devices through GPU/CPU profiling, draw call reduction, and foveated rendering techniques. Built real-time multiplayer systems using Photon Fusion and Socket.IO for multi-user XR experiences. Integrated REST APIs, Firebase, and Addressables-based runtime content systems for dynamic, live-ops-ready experiences. Mentored junior developers and led architectural planning for scalable XR systems.
Developed hyper-casual mobile games with rapid production and gameplay iteration cycles. Integrated analytics and monetization systems (AdMob, IronSource) to improve engagement and retention metrics.
Developed multiplayer board games including Yahtzee, Ludo, Carrom, Purchase, and Card Match using Photon PUN networking. Integrated monetization systems including AdMob, IronSource, AppLovin, and Unity Ads across multiple live titles. Implemented Firebase Analytics and Crashlytics for user behavior tracking and application stability monitoring. Built API-driven gameplay systems supporting real-time updates and live operations. Reduced draw calls and optimized memory usage for improved mobile game performance across Android and iOS. Managed full production workflows including WebGL deployment, game reskinning, native plugin integration, and store release processes.
Education
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