Available to hire
I’m Julian Lobeto, a Senior Unity Engineer with a passion for building scalable, multiplayer mobile games. I design and implement cross-platform game systems using Photon Quantum, server-side validation, and anti-cheat mechanisms, while owning live ops, iOS and Android releases, and continuous delivery pipelines.
I enjoy collaborating across design, backend, and product teams to ship high-performance experiences. I mentor developers, focus on maintainable architecture and performance, and use analytics to boost player retention and game quality.
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Senior Unity Developer at Magic Media Studio (formerly Starloop)
September 1, 2021 - January 1, 2023Implemented multiplayer game systems using Photon Quantum, developed server-side validation systems and anti-cheat mechanisms. Integrated gameplay systems with backend services and asynchronous flows. Led Live Operations and Releases for iOS and Android. Managed build validation and submission pipelines. Ensured stability in live production environments. Analyzed game data with Unity Analytics to optimize player retention and gameplay performance.
Game Developer Lead at Jam City
August 1, 2019 - August 1, 2021Led cross-functional teams to deliver live ops for mobile titles, contributed to scalable architecture and performance improvements, and mentored developers across disciplines.
Game Developer at Jam City
September 1, 2017 - July 1, 2019Developed mobile games, integrated backend services, optimized performance, and collaborated with designers and QA to ship high-quality features.
.NET Developer at Accenture
May 1, 2016 - September 1, 2017Worked as a .NET developer on backend systems, gaining broad experience in software development and enterprise workflows.
Education
Game Development and Interactive Design degrees at Davinci Multimedia School
January 11, 2030 - May 27, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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