I'm Julian Lobeto, a Senior Unity Engineer with a passion for building scalable, multiplayer mobile games. I design and implement cross-platform game systems using Photon Quantum, server-side validation, and anti-cheat mechanisms, while owning live ops, iOS and Android releases, and continuous delivery pipelines. I enjoy collaborating across design, backend, and product teams to ship high-performance experiences. I mentor developers, focus on maintainable architecture and performance, and use analytics to boost player retention and game quality.

Julian Lobeto

I'm Julian Lobeto, a Senior Unity Engineer with a passion for building scalable, multiplayer mobile games. I design and implement cross-platform game systems using Photon Quantum, server-side validation, and anti-cheat mechanisms, while owning live ops, iOS and Android releases, and continuous delivery pipelines. I enjoy collaborating across design, backend, and product teams to ship high-performance experiences. I mentor developers, focus on maintainable architecture and performance, and use analytics to boost player retention and game quality.

Available to hire

I’m Julian Lobeto, a Senior Unity Engineer with a passion for building scalable, multiplayer mobile games. I design and implement cross-platform game systems using Photon Quantum, server-side validation, and anti-cheat mechanisms, while owning live ops, iOS and Android releases, and continuous delivery pipelines.

I enjoy collaborating across design, backend, and product teams to ship high-performance experiences. I mentor developers, focus on maintainable architecture and performance, and use analytics to boost player retention and game quality.

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Experience Level

Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Senior Unity Developer at Magic Media Studio (formerly Starloop)
September 1, 2021 - January 1, 2023
Implemented multiplayer game systems using Photon Quantum, developed server-side validation systems and anti-cheat mechanisms. Integrated gameplay systems with backend services and asynchronous flows. Led Live Operations and Releases for iOS and Android. Managed build validation and submission pipelines. Ensured stability in live production environments. Analyzed game data with Unity Analytics to optimize player retention and gameplay performance.
Game Developer Lead at Jam City
August 1, 2019 - August 1, 2021
Led cross-functional teams to deliver live ops for mobile titles, contributed to scalable architecture and performance improvements, and mentored developers across disciplines.
Game Developer at Jam City
September 1, 2017 - July 1, 2019
Developed mobile games, integrated backend services, optimized performance, and collaborated with designers and QA to ship high-quality features.
.NET Developer at Accenture
May 1, 2016 - September 1, 2017
Worked as a .NET developer on backend systems, gaining broad experience in software development and enterprise workflows.

Education

Game Development and Interactive Design degrees at Davinci Multimedia School
January 11, 2030 - May 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert

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