Hi, I'm Sjurður Samuelsen, a sound designer specializing in game audio and implementation using Wwise and FMOD. I enjoy building clear, playful audio systems in small teams, with a focus on player experience and immersive clarity. I design and implement audio for both 2D and 3D games and thrive when collaborating with developers to shape the game's audio direction. I'm currently completing an MSc in Game Design at ITU Copenhagen, with formal training from Berklee College of Music Online and SAE Institute. I have hands-on experience in live sound, music production, and integrating audio into Unity and Unreal, and I love bringing polished, immersive audio to life in collaborative projects.

Sjurður Samuelsen

Hi, I'm Sjurður Samuelsen, a sound designer specializing in game audio and implementation using Wwise and FMOD. I enjoy building clear, playful audio systems in small teams, with a focus on player experience and immersive clarity. I design and implement audio for both 2D and 3D games and thrive when collaborating with developers to shape the game's audio direction. I'm currently completing an MSc in Game Design at ITU Copenhagen, with formal training from Berklee College of Music Online and SAE Institute. I have hands-on experience in live sound, music production, and integrating audio into Unity and Unreal, and I love bringing polished, immersive audio to life in collaborative projects.

Available to hire

Hi, I’m Sjurður Samuelsen, a sound designer specializing in game audio and implementation using Wwise and FMOD. I enjoy building clear, playful audio systems in small teams, with a focus on player experience and immersive clarity. I design and implement audio for both 2D and 3D games and thrive when collaborating with developers to shape the game’s audio direction.

I’m currently completing an MSc in Game Design at ITU Copenhagen, with formal training from Berklee College of Music Online and SAE Institute. I have hands-on experience in live sound, music production, and integrating audio into Unity and Unreal, and I love bringing polished, immersive audio to life in collaborative projects.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Danish
Advanced
Faroese
Advanced

Work Experience

Sound Designer at Firedog
September 1, 2024 - March 31, 2026
Designed and implemented audio for Duster Buster, a 2D top-down roguelike game. Integrated audio using Wwise and Unity, and contributed to level design as part of a small team. Game link: https://store.steampowered.com/app/3604980/Duster_Buster/
Sound Designer at Ex Astra Studios
February 1, 2023 - January 31, 2024
Designed and implemented audio using FMOD and Unity for a 3D adventure game. Collaborated with the team to shape the game's audio direction.
Sound Designer at Ex Astra Studios
June 1, 2023 - December 31, 2024
Led sound design and implementation for a 2D sci-fi game with a small team (~10 people).
Audio Engineer at Slim Radio
August 1, 2021 - September 30, 2022
Recorded and mixed live acoustic shows for the Slim Radio YouTube channel. Edited and mixed podcasts.
Sound Designer at Aurora Nova / Slim Radio
June 1, 2023 - December 1, 2024
Led sound design and implementation for a 2D sci-fi game in a small team (~10 people).

Education

M Sc in Game Design at IT University of Copenhagen
January 11, 2030 - July 1, 2026
Diploma in Audio Production (Degree awarded by Middlesex University) at SAE Institute, Amsterdam, NL
January 11, 2030 - January 1, 2022
Bachelor of Arts (BA) in Audio Production at Berklee College of Music, Online
January 11, 2030 - January 1, 2020
MSc in Game Design at IT University of Copenhagen
January 11, 2030 - July 1, 2026
Diploma / Certificate in Audio Engineering at SAE Institute, Amsterdam
January 11, 2030 - January 1, 2022
Bachelor of Arts in Audio Production at Berklee College of Music, Online
January 1, 2020 - May 27, 2026
Undergraduate courses in Audio Mixing and Audio Mastering at Berklee College of Music, Online
January 1, 2020 - May 27, 2026

Qualifications

Two Undergraduate courses in Audio Mixing and Audio Mastering
January 11, 2030 - May 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services