Hi, I’m Sjurður Samuelsen, a sound designer specializing in game audio and implementation using Wwise and FMOD. I enjoy building clear, playful audio systems in small teams, with a focus on player experience and immersive clarity. I design and implement audio for both 2D and 3D games and thrive when collaborating with developers to shape the game’s audio direction.
I’m currently completing an MSc in Game Design at ITU Copenhagen, with formal training from Berklee College of Music Online and SAE Institute. I have hands-on experience in live sound, music production, and integrating audio into Unity and Unreal, and I love bringing polished, immersive audio to life in collaborative projects.
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