Hi, I’m Camilla Leslie, a game developer with 4+ years of experience building games, simulations, gameplay systems, UI features, game AI, procedural systems, and automated build/test workflows across Unreal Engine, Unity, and Godot. I excel at technical problem solving, cross-disciplinary collaboration, and creating tools that improve development reliability and production efficiency. I’m passionate about delivering polished, engaging experiences and ongoing learning in fast-paced creative environments. I thrive when turning complex ideas into robust gameplay systems and efficient pipelines, collaborating with artists, designers, and engineers to ship high-quality projects on time.

Camilla Leslie

Hi, I’m Camilla Leslie, a game developer with 4+ years of experience building games, simulations, gameplay systems, UI features, game AI, procedural systems, and automated build/test workflows across Unreal Engine, Unity, and Godot. I excel at technical problem solving, cross-disciplinary collaboration, and creating tools that improve development reliability and production efficiency. I’m passionate about delivering polished, engaging experiences and ongoing learning in fast-paced creative environments. I thrive when turning complex ideas into robust gameplay systems and efficient pipelines, collaborating with artists, designers, and engineers to ship high-quality projects on time.

Available to hire

Hi, I’m Camilla Leslie, a game developer with 4+ years of experience building games, simulations, gameplay systems, UI features, game AI, procedural systems, and automated build/test workflows across Unreal Engine, Unity, and Godot. I excel at technical problem solving, cross-disciplinary collaboration, and creating tools that improve development reliability and production efficiency. I’m passionate about delivering polished, engaging experiences and ongoing learning in fast-paced creative environments.

I thrive when turning complex ideas into robust gameplay systems and efficient pipelines, collaborating with artists, designers, and engineers to ship high-quality projects on time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Work Experience

Gameplay Programmer at Bearly-A-Studio
April 1, 2025 - May 1, 2026
Led gameplay systems development for the 2025–2026 senior collaborative capstone project at Shawnee State University, coordinating engineering work in Unreal Engine 5. Developed and maintained core gameplay systems (player movement, interactions, scene flow, minigame logic, AI behavior, and gameplay loop implementation). Served as a technical bridge between artists, designers, and engineers by translating assets and implementation needs across disciplines. Automated repetitive build processes to improve project reliability and development workflow.
Gameplay Programmer (Capstone Project Lead) – 666 Violence Lane at Shawnee State University
January 1, 2025 - January 1, 2026
Designed and implemented core gameplay systems for an Unreal Engine 5 capstone project: player movement, player interactions, scene-to-scene gameplay loop, and AI behavior trees. Created minigame-specific behavior trees for intelligent player-like behavior. Implemented drop-in/drop-out support for AI-driven player behavior, allowing mini-game systems to adapt to changing participation states. Developed procedural hallway generation and established a nightly automated build pipeline to sync project files, run tests, package builds, and generate build reports via Discord.
UI Developer / UI Implementation at Pizza Wizard: 144X
January 1, 2025 - January 1, 2025
Responsible for UI, menus, visual presentation, and art implementation. Designed and implemented UI systems including the main menu, pause menu, score display, next-delivery-location display, and dynamic minimap with positional objective markers.
Developer at Bone Rolla
January 1, 2023 - January 1, 2023
Deckbuilder game based on random modifiers across different face count dice as main mechanic. Implemented turn-based combat system with 3 different classes of dice, damage, armor, and healing. Built roguelite leveling and perk-choice system with multiple gameplay-altering effects to support replayability and build variety.
Developer at Random Item Gen
January 1, 2022 - January 1, 2022
Developed custom dynamic UI and toolkit system used extensively through the project. Created a randomized RPG item generator with a variety of complex attributes and modifiers. Implemented an Inventory and Equipment system that tracks modifiers of equipped items and applies them to player stats, inventory and equipment support drag and drop operations. Implemented an RPG skill-tree system that supports multi-classing, point requirements, etc.

Education

B.S. in Digital Simulation and Gaming Engineering Technology at Shawnee State University
January 11, 2030 - May 1, 2026

Qualifications

Cum Laude
January 11, 2030 - May 27, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment