Alexander Lisnik
I'm Alexander Lisnik, a Unity Developer focused on building clean, stable, and well-performing games across mobile, PC, and WebGL platforms.
About
I’m Alexander Lisnik, a Unity Developer focused on building clean, stable, and well-performing games across mobile, PC, and WebGL platforms. I enjoy turning ideas into robust gameplay features, improving code quality, and helping products reach release with solid, maintainable code.
I have hands-on experience with casual and mobile games, VR/AR applications, and multiplayer systems. I’m a reliable team player who takes ideas from concept to implementation and delivers consistent results, always aiming to optimize performance and player experience.
- 13 years' experience
- Joined May 2026
Skills· 3
Languages
- RussianFluent
- EnglishIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
More experts in Chisinau, Moldova
Work experience· 6 roles
Developed a 2-player co-op VR shooter for Meta Quest/PC VR using Unity and Photon Fusion; created VR weapon systems with HurricaneVR; integrated Oculus SDK for hand tracking and haptic feedback; designed an infinite wave-based arena with castle defense mechanics; implemented adaptive enemy waves and shared-resource/cooperation mechanics; built a player progression system with upgrades; optimized networked gameplay to minimize packet loss and improve performance, contributing to a 25% post-launch retention increase.
Core contributor to a multiplayer MOBA game built on Photon Fusion; implemented and maintained core gameplay systems, networking layers, and game mechanics, ensuring stable online play and scalable architecture.
Developed and maintained Unity applications, including VR experiences and casual games; contributed to real-time systems and scalable architecture; supported cross-platform deployment and optimization efforts.
Education
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