I'm Alexander Lisnik, a Unity Developer focused on building clean, stable, and well-performing games across mobile, PC, and WebGL platforms. I enjoy turning ideas into robust gameplay features, improving code quality, and helping products reach release with solid, maintainable code. I have hands-on experience with casual and mobile games, VR/AR applications, and multiplayer systems. I'm a reliable team player who takes ideas from concept to implementation and delivers consistent results, always aiming to optimize performance and player experience.

Alexander Lisnik

I'm Alexander Lisnik, a Unity Developer focused on building clean, stable, and well-performing games across mobile, PC, and WebGL platforms. I enjoy turning ideas into robust gameplay features, improving code quality, and helping products reach release with solid, maintainable code. I have hands-on experience with casual and mobile games, VR/AR applications, and multiplayer systems. I'm a reliable team player who takes ideas from concept to implementation and delivers consistent results, always aiming to optimize performance and player experience.

Available to hire

I’m Alexander Lisnik, a Unity Developer focused on building clean, stable, and well-performing games across mobile, PC, and WebGL platforms. I enjoy turning ideas into robust gameplay features, improving code quality, and helping products reach release with solid, maintainable code.

I have hands-on experience with casual and mobile games, VR/AR applications, and multiplayer systems. I’m a reliable team player who takes ideas from concept to implementation and delivers consistent results, always aiming to optimize performance and player experience.

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Experience Level

Expert
Expert
Intermediate

Language

Russian
Fluent
English
Intermediate

Work Experience

Senior Unity Developer at Avantaj Prim SRL
July 1, 2023 - Present
Developed a 2-player co-op VR shooter for Meta Quest/PC VR using Unity and Photon Fusion; created VR weapon systems with HurricaneVR; integrated Oculus SDK for hand tracking and haptic feedback; designed an infinite wave-based arena with castle defense mechanics; implemented adaptive enemy waves and shared-resource/cooperation mechanics; built a player progression system with upgrades; optimized networked gameplay to minimize packet loss and improve performance, contributing to a 25% post-launch retention increase.
Senior Unity Developer at GOAT Games Entertainment
July 1, 2022 - June 1, 2023
Core contributor to a multiplayer MOBA game built on Photon Fusion; implemented and maintained core gameplay systems, networking layers, and game mechanics, ensuring stable online play and scalable architecture.
Senior Unity Developer at Iron Will
August 1, 2018 - July 1, 2022
Developed and maintained Unity applications, including VR experiences and casual games; contributed to real-time systems and scalable architecture; supported cross-platform deployment and optimization efforts.
Middle Unity Developer at REPLAY ENTERTAINMENT
July 1, 2017 - August 1, 2018
Programmed gameplay mechanics for 20 hyper-casual games (Android/iOS); architected modular systems; built Unity Editor extensions; automated asset pipeline; achieved stable 60 FPS on devices with limited RAM; reduced APK size by 25% via compression and optimization; integrated ad mediation and analytics to boost eCPM.
Middle Unity Developer at Titanium Software
September 1, 2016 - June 1, 2017
Developed IO game 'Clash - Slither snake.io' from concept to release.
Unity Developer at Redox Entertainment
April 1, 2013 - August 1, 2016
Developed Match3 Puzzle game with multiplayer functionality; contributed to Tower Defense project 'Cows VS Vikings'.

Education

Master Degree at Universitatea de Stat din Moldova
January 1, 2008 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Intermediate

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