Hi, I’m Aneta Spasova, a solutions architect and technology leader with 20+ years of experience across software development, AI integration, and robotics. I currently drive supply chain innovation at Uvionix through AI-powered automation, ROS2-based robotics, simulation testing, and the NVIDIA Isaac ecosystem with Jetson edge computing. I lead end-to-end AI and robotics architectures, collaborate across engineering, AI, and operations, and focus on delivering measurable outcomes in complex environments. My expertise spans Unity / C#, multi-agent AI systems (LangChain, LangGraph, n8n), RAG pipelines, NVIDIA Omniverse Digital Twin, and OpenAI / Anthropic / OpenRouter APIs. I enjoy building partner ecosystems, mentoring cross-functional teams, and delivering production-grade AI solutions at enterprise scale, while staying curious about new tools and approaches to keep our solutions robust and scalable.

Aneta Spasova

Hi, I’m Aneta Spasova, a solutions architect and technology leader with 20+ years of experience across software development, AI integration, and robotics. I currently drive supply chain innovation at Uvionix through AI-powered automation, ROS2-based robotics, simulation testing, and the NVIDIA Isaac ecosystem with Jetson edge computing. I lead end-to-end AI and robotics architectures, collaborate across engineering, AI, and operations, and focus on delivering measurable outcomes in complex environments. My expertise spans Unity / C#, multi-agent AI systems (LangChain, LangGraph, n8n), RAG pipelines, NVIDIA Omniverse Digital Twin, and OpenAI / Anthropic / OpenRouter APIs. I enjoy building partner ecosystems, mentoring cross-functional teams, and delivering production-grade AI solutions at enterprise scale, while staying curious about new tools and approaches to keep our solutions robust and scalable.

Available to hire

Hi, I’m Aneta Spasova, a solutions architect and technology leader with 20+ years of experience across software development, AI integration, and robotics. I currently drive supply chain innovation at Uvionix through AI-powered automation, ROS2-based robotics, simulation testing, and the NVIDIA Isaac ecosystem with Jetson edge computing. I lead end-to-end AI and robotics architectures, collaborate across engineering, AI, and operations, and focus on delivering measurable outcomes in complex environments.

My expertise spans Unity / C#, multi-agent AI systems (LangChain, LangGraph, n8n), RAG pipelines, NVIDIA Omniverse Digital Twin, and OpenAI / Anthropic / OpenRouter APIs. I enjoy building partner ecosystems, mentoring cross-functional teams, and delivering production-grade AI solutions at enterprise scale, while staying curious about new tools and approaches to keep our solutions robust and scalable.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Bulgarian
Fluent
English
Advanced

Work Experience

Lead Solutions Architect & BD at Uvionix
January 1, 2025 - Present
Architecture and delivery of end-to-end AI-driven supply chain solutions; NVIDIA ecosystem: Isaac Sim, Isaac ROS, Omniverse Digital Twin; Jetson edge computing; Linux ROS2 integration for autonomous mobile robots (AMR) and logistics automation; simulation testing; Business development: identifying opportunities, building partner ecosystems; Leading cross-functional teams across engineering, AI, and operations
Director, C#, Unity, VR at Next-IT Services Ltd. / Drees & Sommer / vcreate.eu
January 1, 2021 - January 1, 2025
Runtime-generated geometry of BIM data in Unity VR development for architectural visualization; NVIDIA OpenUSD & Isaac – Digital Twin delivered for 2 enterprise clients (Drees & Sommer, Siemens)
Programmer C#, Unity at Chibi Phoenix
January 1, 2019 - January 1, 2021
Making games in Unity 3D, 2D, UI; MySQL, Git; Asset bundles, Scriptable Objects, WebGL, Android builds; Client-server communication
CEO at Sticky Brainz Ltd.
January 1, 2012 - January 1, 2026
Founded and led for 14 years; full P&L ownership, strategy and business development; Shipped 10+ mobile games in Unity 3D; C# development; OptiTrack motion capture; Selected for Unity Demo Team: Adam, The Heretic, Book of the Dead
Game Developer at Masthead Ltd.
January 1, 2015 - January 1, 2017
Programming using C#; Making games in Unity 3D; Unity UI – Working with NGUI UI System
Game Developer at Element Ltd.
January 1, 2002 - January 1, 2012
Technical programming using ActionScript3 / Flash; Unity 3D; Unity UI; NGUI UI System

Education

Master's degree, Economics of Trade at University of National and World Economy
January 1, 1998 - January 1, 2005
Master's degree, Graphic Design at New Bulgarian University
January 1, 2006 - January 1, 2008
Professional Qualification, Communications in everyday life at Faculty of Telecommunications
January 1, 2001 - January 1, 2004
Specialist, Economist at National Commercial School
January 1, 1995 - January 1, 1999
Certificate: Unity 3D at Software University
October 1, 2014 - May 28, 2026

Qualifications

Certificate: Machine Learning
October 1, 2014 - May 28, 2026
Certificate: Deep Learning
November 1, 2024 - May 28, 2026
AI-Assisted Development Certificate
March 1, 2026 - May 28, 2026
Unity 3D – Software University
October 1, 2014 - May 28, 2026
Certificate: Machine Learning
October 1, 2014 - May 28, 2026
Certificate: Deep Learning
November 1, 2024 - May 28, 2026
AI-Assisted Development Certificate
March 1, 2026 - May 28, 2026
Personal Trainer – EREPS
January 11, 2030 - May 28, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services, Transportation & Logistics, Education