Available to hire
I’m a detail-oriented game audio professional and Berklee College of Music student with hands-on experience in sound design, audio implementation, DAW editing, and studio support. I enjoy crafting immersive soundscapes for games and collaborating with developers, artists, and designers to elevate production quality.
I’m proficient with Reaper and Pro Tools, comfortable with interactive audio workflows, and experienced in organizing audio assets, maintaining production standards under tight deadlines, and delivering polished results. I thrive in fast-paced, collaborative environments and love turning creative ideas into engaging audio experiences.
Skills
Language
Chinese
Fluent
English
Advanced
Japanese
Intermediate
Work Experience
Practice Facility Monitor at Berklee College of Music - Facilities and Services
September 1, 2023 - PresentSupported daily operation and logistical support for fast-paced practice and rehearsal spaces, assisted with equipment troubleshooting, and maintained organized and functional environments for students and faculty.
Audio Leader / Technical Sound Designer / Sound Designer at Game Jams
October 1, 2023 - PresentDesigned, edited, and implemented sound for over 30 game jam projects across multiple genres, managed audio asset preparation and iteration under tight production deadlines; collaborated with developers, artists, and designers in fast-paced environments, contributing across both technical and creative audio tasks.
Technical Sound Design Intern at Game Design Department, IndieCade
June 1, 2024 - August 1, 2024Led sound design and implementation for Climate Go from ideation through integration. Contributed in both creative audio work and technical support throughout the project pipeline, increasing productivity by 80%. Coordinated audio tasks across team members and departments while supporting workflow organization, asset integration, and communication between creative and production teams.
Program Sound Designer at University of Southern California
October 1, 2023 - January 1, 2026Delivered complete sound design for five USC game titles (Oasis Blitz, Dandelion Wine, Art House, Alibi, Hamster Rush), supporting Steam and Itch.io releases, including a Boston FIG showcase and 5-star Itch.io rating. Led cross-department audio team for 40+ collaborators, integrating Wwise in Unity and driving 16,000+ views with +45% engagement.
Education
Bachelor of Music at Berklee College of Music
January 11, 2030 - December 1, 2026Program Sound Designer at University of Southern California
October 1, 2023 - January 1, 2026Qualifications
Wwise 101 Certification
January 11, 2030 - May 28, 20262026 Game Audio Diversity Alliance (GADA) Scholar
January 1, 2026 - May 28, 20262025 John Towse Endowed Scholarship
January 1, 2025 - May 28, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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