I’m a hands-on VFX compositor who thrives in fast-paced production environments. I specialize in shot integration, last-pass compositing, color balance, continuity, and image cleanup, delivering polished, consistent results across sequences. I enjoy collaborating with CG, lighting, FX, and production teams and value supervisor notes to drive efficient, deadline-driven finaling. During my two-year feature and episodic pipeline at 85 FX Studio, I integrated 3D multi-pass renders, matte paintings, and live-action plates, and I’ve worked with ShotGrid for tracking and feedback management. In academic production for the Bury Me music video, I supported virtual production with Unreal Engine, focusing on real-time environments, post-processing, and rapid troubleshooting to prevent delays.

Bhuvanesh Ramesh

I’m a hands-on VFX compositor who thrives in fast-paced production environments. I specialize in shot integration, last-pass compositing, color balance, continuity, and image cleanup, delivering polished, consistent results across sequences. I enjoy collaborating with CG, lighting, FX, and production teams and value supervisor notes to drive efficient, deadline-driven finaling. During my two-year feature and episodic pipeline at 85 FX Studio, I integrated 3D multi-pass renders, matte paintings, and live-action plates, and I’ve worked with ShotGrid for tracking and feedback management. In academic production for the Bury Me music video, I supported virtual production with Unreal Engine, focusing on real-time environments, post-processing, and rapid troubleshooting to prevent delays.

Available to hire

I’m a hands-on VFX compositor who thrives in fast-paced production environments. I specialize in shot integration, last-pass compositing, color balance, continuity, and image cleanup, delivering polished, consistent results across sequences. I enjoy collaborating with CG, lighting, FX, and production teams and value supervisor notes to drive efficient, deadline-driven finaling.

During my two-year feature and episodic pipeline at 85 FX Studio, I integrated 3D multi-pass renders, matte paintings, and live-action plates, and I’ve worked with ShotGrid for tracking and feedback management. In academic production for the Bury Me music video, I supported virtual production with Unreal Engine, focusing on real-time environments, post-processing, and rapid troubleshooting to prevent delays.

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Language

English
Fluent

Work Experience

VFX Compositor / Artist at 85 FX Studio
January 1, 2022 - December 31, 2024
Performed last-pass compositing in Nuke across a two-year feature film and episodic pipeline, integrating 3D multi-pass renders (AOVs), deep compositing data, matte paintings, and live-action plates into final, polished shots. Executed image cleanup, paint fixes, and continuity corrections to maintain visual harmony across sequences and adhere to artistic direction. Used deep compositing workflows to manage volumetric elements, depth edges, and challenging DOF scenarios, ensuring spatial accuracy and clean results. Analyzed 3D render data for targeted color and lighting adjustments to maintain balance across shots. Performed 2D image manipulation (color correction, tracking, rotoscoping, retiming, warping, grain matching) to achieve production-ready composites. Tracked progress and feedback in ShotGrid, logged supervisor notes, and ensured on-time delivery. Collaborated with CG, lighting, FX, and production teams to resolve cross-department dependencies and keep pipelines on track.
Compositor & Environment Artist at "Bury Me" Music Video
January 1, 2025 - December 31, 2026
Composited and colour-graded real-time Unreal Engine environments for LED-wall virtual production, applying post-processing (colour correction, bloom, AO, atmospheric effects, exposure) to maintain visual polish across live production shots. Troubleshot rendering, visual clarity, and scene synchronization during live shoots, resolving issues rapidly to prevent delays and maintain continuity with the artistic direction.
Compositor & Environment Artist at "Bury Me" Music Video (Academic Production)
January 1, 2025 - January 1, 2026
Composited and colour-graded real-time Unreal Engine environments for LED wall virtual production, applying post-processing (colour correction, bloom, AO, atmospheric effects, exposure) to maintain visual consistency and polish across live production shots. Troubleshot rendering, visual clarity, and scene synchronization issues during live shoots, resolving problems rapidly to prevent production delays — demonstrating the same eye for continuity and technical precision required in image finaling.

Education

Virtual Production at Humber College
January 1, 2025 - December 31, 2026
Graphic Design at Humber College
January 1, 2025 - December 31, 2025
Virtual Production Program at Humber College
January 1, 2025 - January 1, 2026
Graphic Design at Humber College
January 1, 2025 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment