Hi, I’m Mia Chan. I’m a multimedia designer based in Toronto with over four years of experience creating digital and print materials. I specialize in building modular 3D environments and props for real-time game engines, balancing visual fidelity with performance using Maya, Substance Painter/Designer, and Unreal Engine 5. I’m detail-oriented, collaborative, and thrive when turning complex briefs into production-ready assets with a consistent visual style across assets, packaging, and marketing.
I enjoy working across design, packaging, and look-dev, and I’m motivated by delivering polished visuals that support brand goals and user experience. I’m always exploring new tools and workflows to improve efficiency and on-boarding, while maintaining a high standard of quality in fast-paced, cross-functional teams.
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