Hi, I'm Artem Koldomasov, a 3D Generalist and Animator with over 6 years in the game development industry. I thrive in bridging the gap between art and technology, delivering game-ready characters and environments that meet creative goals and technical constraints. I specialize in Python automation, shader development, and rigging workflows to speed up production while keeping assets optimized for performance across mobile and desktop. I enjoy creating intuitive workflows and robust tools that empower artists to focus on creativity.

Artem Koldomasov

Hi, I'm Artem Koldomasov, a 3D Generalist and Animator with over 6 years in the game development industry. I thrive in bridging the gap between art and technology, delivering game-ready characters and environments that meet creative goals and technical constraints. I specialize in Python automation, shader development, and rigging workflows to speed up production while keeping assets optimized for performance across mobile and desktop. I enjoy creating intuitive workflows and robust tools that empower artists to focus on creativity.

Available to hire

Hi, I’m Artem Koldomasov, a 3D Generalist and Animator with over 6 years in the game development industry. I thrive in bridging the gap between art and technology, delivering game-ready characters and environments that meet creative goals and technical constraints.

I specialize in Python automation, shader development, and rigging workflows to speed up production while keeping assets optimized for performance across mobile and desktop. I enjoy creating intuitive workflows and robust tools that empower artists to focus on creativity.

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Language

English
Fluent
Russian
Fluent

Work Experience

3D Generalist / Animator at Freelance
January 1, 2018 - Present
Developed full-cycle game-ready characters and environment assets for various indie and commercial projects. Executed rigging and animation sets (locomotion, combat, idle) for integration into game engines. Automated studio-specific workflows by developing custom Python tools and scripts for Blender. Created optimized stylized and realistic materials using custom shader networks. Ensured technical compliance of assets with project-specific performance budgets.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment