Hi, I'm Manoj Kumar R. I'm an XR/VR developer based in Coimbatore, India, with 2 years of experience building immersive VR/AR simulations for defense, medical, and education sectors using Unity, Oculus SDK, and XR Interaction Toolkit. I'm skilled in real-time rendering, multiplayer networking, C# programming, and Unity Editor tooling, and I'm passionate about creating high-fidelity, interactive XR experiences that solve real-world training challenges.

Manoj Kumar R

Hi, I'm Manoj Kumar R. I'm an XR/VR developer based in Coimbatore, India, with 2 years of experience building immersive VR/AR simulations for defense, medical, and education sectors using Unity, Oculus SDK, and XR Interaction Toolkit. I'm skilled in real-time rendering, multiplayer networking, C# programming, and Unity Editor tooling, and I'm passionate about creating high-fidelity, interactive XR experiences that solve real-world training challenges.

Available to hire

Hi, I’m Manoj Kumar R. I’m an XR/VR developer based in Coimbatore, India, with 2 years of experience building immersive VR/AR simulations for defense, medical, and education sectors using Unity, Oculus SDK, and XR Interaction Toolkit.

I’m skilled in real-time rendering, multiplayer networking, C# programming, and Unity Editor tooling, and I’m passionate about creating high-fidelity, interactive XR experiences that solve real-world training challenges.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

VR Developer at Edgeforce Solutions, Hyderabad
September 1, 2025 - Present
Architected and shipped a custom Unity Editor Plugin for VR assembly, disassembly, and parts explanation — fully drag-and-drop, zero-code workflow that reduced project delivery time by 50% across the development pipeline. Built a Light Field Gun (LFG) VR Simulator with realistic hand interaction, tool interaction, and haptic feedback for real-time procedural training; integrated Mirror Networking for multiplayer collaborative training sessions. Developed an advanced Drone Simulation Training System featuring obstacle avoidance with A* pathfinding, return-to-base (RTB), emergency landing protocols, and battery failure handling to replicate real operational scenarios; also built an accompanying structured drone training course. Created a Driving Simulator with a custom weather system supporting five realistic weather conditions; implemented windshield wiper effects using custom HLSL shader code, realistic mud splatter, water interaction, and real-life driving physics in mud and water.
VR Product Developer at Perceived Design, Bangalore
July 1, 2024 - August 1, 2025
Developed a VR simulation for shoulder arthrocentesis surgical training on Meta Quest, integrating real-time hand tracking via OVR Toolkit to improve procedural accuracy and immersive learning for medical trainees. Created interactive virtual science lab simulations for chemistry, physics, and biology on VR headsets, enabling students to perform guided experiments in a safe, scalable XR environment with narrated audio instructions.
VR Developer at Edgeforce Solutions
September 1, 2025 - Present
Architected and shipped a custom Unity Editor Plugin for VR assembly, disassembly, and parts explanation — a fully drag-and-drop, zero-code workflow that reduced project delivery time by 50% across the development pipeline. Built a Light Field Gun (LFG) Assembly & Disassembly VR Simulator with realistic hand interaction, tool interaction, and haptic feedback for real-time procedural training; integrated Mirror Networking for multiplayer collaborative training sessions. Developed an advanced Drone Simulation Training System featuring obstacle avoidance with A* pathfinding, return-to-base (RTB), emergency landing protocols, and battery failure handling to replicate real operational scenarios; also built an accompanying structured drone training course. Created a Driving Simulator with a custom weather system supporting five realistic weather conditions; implemented windshield wiper effects using custom HLSL shader code, realistic mud splatter, water interaction, and real-life driving p
VR Product Developer at Perceived Design
July 1, 2024 - August 1, 2025
Developed a VR simulation for shoulder arthrocentesis surgical training on Meta Quest, integrating real-time hand tracking via OVR Toolkit to improve procedural accuracy and immersive learning for medical trainees. Created interactive virtual science lab simulations for chemistry, physics, and biology on VR headsets, enabling students to perform guided experiments in a safe, scalable XR environment with narrated audio instructions.

Education

BE in Computer Science at Park College of Engineering and Technology
May 1, 2020 - May 1, 2024
BE in Computer Science at Park College of Engineering and Technology
May 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Healthcare, Government, Media & Entertainment, Software & Internet, Professional Services