I am a Senior C# Gameplay & Systems Developer with a hybrid background in Computer Science and Mechanical Engineering. Over 10 years of professional software engineering experience, including 6+ years specializing in high-performance Unity game development. I design robust, modular C# architectures, optimize memory usage with custom object pools, and profile code to eliminate GC stutters on mobile.
I thrive under NDA guidelines and have delivered weekly test builds across multiple client projects. My strengths include a strong math foundation in linear algebra, 2D/3D physics, continuous input tracking, and vector variance algorithms, enabling realistic flight and vehicle mechanics in mobile simulations. I’m comfortable collaborating with cross-functional teams and stakeholders to hit demanding milestones.
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