I'm a Unity Developer with 7+ years shipping mobile and interactive 3D titles. I specialize in gameplay systems, scalable architecture, and live-ops mechanics, with a strong track record of diving into existing codebases, refactoring legacy systems, and shipping polished features. My core stack covers C#, Unity (gameplay mechanics, physics, animation, adaptive UI), Zenject/DI, UniTask, and Addressable, with hands-on profiling and optimization across CPU, GPU, and memory. I've led small cross-functional teams, built data-driven systems, and developed reliable client-server integrations. I'm deeply interested in R&D, rapid prototyping, and solving non-trivial engineering challenges. I thrive in autonomous, fast-paced environments where technical ownership and iterative design directly impact player experience.

Almaz Imamov

I'm a Unity Developer with 7+ years shipping mobile and interactive 3D titles. I specialize in gameplay systems, scalable architecture, and live-ops mechanics, with a strong track record of diving into existing codebases, refactoring legacy systems, and shipping polished features. My core stack covers C#, Unity (gameplay mechanics, physics, animation, adaptive UI), Zenject/DI, UniTask, and Addressable, with hands-on profiling and optimization across CPU, GPU, and memory. I've led small cross-functional teams, built data-driven systems, and developed reliable client-server integrations. I'm deeply interested in R&D, rapid prototyping, and solving non-trivial engineering challenges. I thrive in autonomous, fast-paced environments where technical ownership and iterative design directly impact player experience.

Available to hire

I’m a Unity Developer with 7+ years shipping mobile and interactive 3D titles. I specialize in gameplay systems, scalable architecture, and live-ops mechanics, with a strong track record of diving into existing codebases, refactoring legacy systems, and shipping polished features.

My core stack covers C#, Unity (gameplay mechanics, physics, animation, adaptive UI), Zenject/DI, UniTask, and Addressable, with hands-on profiling and optimization across CPU, GPU, and memory. I’ve led small cross-functional teams, built data-driven systems, and developed reliable client-server integrations. I’m deeply interested in R&D, rapid prototyping, and solving non-trivial engineering challenges. I thrive in autonomous, fast-paced environments where technical ownership and iterative design directly impact player experience.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

Senior Unity Developer at ICVR (Los Angeles)
May 1, 2022 - Present
Developed mobile and AR projects for international clients. Led a small Unity team to build an AR archery platform, integrated Unity with REST backend using Zenject, UniRx, UniTask, and Addressables; utilized AR Foundation and Open Street Map data for location-based features. Implemented a dynamic world map, location-based animations, and live-ops mechanics; built backend integrations and analytics tooling. Achieved significant optimizations including a 2x reduction in mobile build size and improved UI/pipeline reliability. Contributed to system architecture and client-server integrations for shipped titles.

Education

Bachelor's and Master's degrees in Engineering at Kazan National Research Technological University
September 1, 2019 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment