I’m a Unity Developer with 7+ years shipping mobile and interactive 3D titles. I specialize in gameplay systems, scalable architecture, and live-ops mechanics, with a strong track record of diving into existing codebases, refactoring legacy systems, and shipping polished features.
My core stack covers C#, Unity (gameplay mechanics, physics, animation, adaptive UI), Zenject/DI, UniTask, and Addressable, with hands-on profiling and optimization across CPU, GPU, and memory. I’ve led small cross-functional teams, built data-driven systems, and developed reliable client-server integrations. I’m deeply interested in R&D, rapid prototyping, and solving non-trivial engineering challenges. I thrive in autonomous, fast-paced environments where technical ownership and iterative design directly impact player experience.
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