I'm a junior 3D artist and game designer with a focus on character modelling, rigging and real-time pipelines. I work across Maya, Blender and Cinema 4D, delivering real-time assets and interactive experiences in Unity for VR/MR on Meta Quest. I've shipped multiplayer MR experiences, collaborated in Agile teams, and I enjoy exploring AI-assisted art workflows. I'm eager to grow within a mobile games environment and continue refining topology, optimisation and end-to-end asset delivery.

Yiping Li

I'm a junior 3D artist and game designer with a focus on character modelling, rigging and real-time pipelines. I work across Maya, Blender and Cinema 4D, delivering real-time assets and interactive experiences in Unity for VR/MR on Meta Quest. I've shipped multiplayer MR experiences, collaborated in Agile teams, and I enjoy exploring AI-assisted art workflows. I'm eager to grow within a mobile games environment and continue refining topology, optimisation and end-to-end asset delivery.

Available to hire

I’m a junior 3D artist and game designer with a focus on character modelling, rigging and real-time pipelines. I work across Maya, Blender and Cinema 4D, delivering real-time assets and interactive experiences in Unity for VR/MR on Meta Quest.

I’ve shipped multiplayer MR experiences, collaborated in Agile teams, and I enjoy exploring AI-assisted art workflows. I’m eager to grow within a mobile games environment and continue refining topology, optimisation and end-to-end asset delivery.

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Work Experience

Graduate Teaching Assistant, MA Virtual Reality at University of the Arts London (UAL)
April 1, 2026 - Present
Teach 3D character modelling, rigging and animation; lead tutorials on 2D-to-3D workflows and real-time game art pipelines. Guide students through Maya, Blender, Cinema 4D, Unity and AI-assisted art workflows.
Project Liaison, Game Design & Development at Perfect Tense / Departure Lounge
March 1, 2025 - August 1, 2025
Delivered The Warming Table, an award-winning multiplayer MR game, coordinating assets across creative and production teams. Built interaction flows, feedback systems and Unity prototypes; supported asset delivery, QA and sprint-based delivery schedules.
Brand Visual / E-commerce Designer at INSP
June 1, 2023 - September 1, 2023
Designed product pages, campaign visuals and digital assets with consistent brand styling.
Contract Digital Artist at HeyServ (Shanghai) Information Technology Co., Ltd.
April 1, 2022 - January 1, 2023
Produced commercial digital artworks end-to-end, building scalable visual systems; individual works reached 1,500–2,000 editions sold per piece.

Education

MA Virtual Reality at University of the Arts London
September 1, 2024 - February 1, 2026
BA Visual Communication at Donghua University, Shanghai
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet