Hi, I’m Newman Willis. I’m a software engineer who enjoys turning complex problems into intuitive, practical solutions, with a focus on Unity-based UI, AR/VR, and robotics integration. I’ve shipped tools and demos that help researchers and partners experiment with AI data collection and real-time control, while keeping builds stable and maintainable. I thrive working with cross-functional teams, mentoring junior engineers, and creating scalable UI environments. I’m passionate about delivering delightful user experiences and robust systems for interactive, location-based, and AR/VR applications.

Newman Willis

Hi, I’m Newman Willis. I’m a software engineer who enjoys turning complex problems into intuitive, practical solutions, with a focus on Unity-based UI, AR/VR, and robotics integration. I’ve shipped tools and demos that help researchers and partners experiment with AI data collection and real-time control, while keeping builds stable and maintainable. I thrive working with cross-functional teams, mentoring junior engineers, and creating scalable UI environments. I’m passionate about delivering delightful user experiences and robust systems for interactive, location-based, and AR/VR applications.

Available to hire

Hi, I’m Newman Willis. I’m a software engineer who enjoys turning complex problems into intuitive, practical solutions, with a focus on Unity-based UI, AR/VR, and robotics integration. I’ve shipped tools and demos that help researchers and partners experiment with AI data collection and real-time control, while keeping builds stable and maintainable.

I thrive working with cross-functional teams, mentoring junior engineers, and creating scalable UI environments. I’m passionate about delivering delightful user experiences and robust systems for interactive, location-based, and AR/VR applications.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Remote Coding & System Design Expert (Contract) at Mercor
December 1, 2025 - Present
Evaluated AI-generated coding responses for OpenAI, Meta, and Nvidia to improve correctness and clarity through RLHF pipelines.
Software Engineer III / UX Specialist (Contract) at Google
April 1, 2022 - March 31, 2025
Designed and programmed features for Unity-based UIs enabling users to control robots for AI data collection; developed Python client library enabling AI researchers to independently define and generate UI environments; served as primary UI team contact for bug resolution; implemented real-time bi-arm robot control using Meta Quest 2 VR hardware.
Unity Engineer at Sturfee
May 1, 2017 - March 31, 2022
Primary developer of AR mobile demo apps using Unity with the Sturfee SDK; integrated AWS, Mapbox, and Foursquare to enhance AR experiences; built gameplay and UI features for Vortex Ball, a competitive location-based AR game.
Lead Programmer at Fight or Flight Games
June 1, 2016 - June 30, 2017
Programmed and shipped Breach, a 2D top-down space shooter for web, Android, and iOS; prototyped a MOBA-style game, managing two intern engineers.
Jr. Software Engineer (Contract) at Engility
December 1, 2014 - April 30, 2015
C++ programmer for a research project under government secret security clearance; used gaming software and behavioral research to produce combat simulations with non-lethal weapons.

Education

B.S. Computer Science, B.A. Radio-Television-Film at The University of Texas at Austin
January 11, 2030 - May 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment