Available to hire
Recording/Audio Engineer with over 8 years of experience. Major studios where I have engineered include: Sony, Universal Music Group, Disney, Rockstar Games.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Audio Engineer at Rockstar Games
September 1, 2025 - PresentDelivering AAA-quality recordings, dialogue edits, and narrative mixes for in-game cinematics and promotional content across platforms; performing post-production editing, dialogue cleanup, sound design, and mixing in collaboration with directors and writers to support narrative pacing and storytelling; capturing live MoCap audio with Pro Tools under pressure; collaborating with editors, cinematographers, and engineering teams to align audio implementation with creative direction while managing multiple projects under tight production timelines; maintaining organization of Pro Tools sessions, version control, and assets to ensure consistent audio pipelines across production teams.
Audio Visual Engineer at The California Club
February 1, 2023 - August 31, 2025Managed video, audio, lighting, and conferencing systems for high-profile events featuring Mayor Karen Bass, Prince Harry, and Chief Justice Patricia Guerrero; conducted maintenance, diagnostics, and troubleshooting on all technical equipment and documentation for event spaces, and implementing new technologies; provided general IT support and networking aid for online meetings using Zoom, Google Meet, and Microsoft Teams; coordinated with AV team members and vendors to provide scalable solutions for hybrid events using diagrams and event floor plans.
Contract Sound Designer/Recording Engineer at the Santa Monica Studio at Sony Interactive Entertainment (PlayStation)
May 1, 2022 - March 31, 2023Recorded A-list voice talent for AAA titles including Death Stranding 2 and Marvel’s Spider-Man 2, supporting dialogue, voiceover, and performance capture sessions; operated Pro Tools for voiceover and motion capture recording sessions, delivering over 200 production-ready audio assets for integration into game audio pipelines; performed detailed dialogue editing and audio repair, eliminating clicks, pops, and background noise to ensure broadcast-quality audio deliverables; delivered clean AAA-quality audio recordings by rolling sound for motion capture and voiceover sessions alongside A-list talent and producers; applied sound design, editing, and mixing techniques to enhance narrative clarity and maintain AAA-quality audio standards across multiple production timelines; organized and maintained audio assets, session files, and deliverables to support efficient versioning, archiving, and production workflows.
Recording Engineer, Stage Technician at Disney
May 1, 2022 - October 31, 2022Designed and recorded audio in-studio and on-location with Imagineer directors for rides, shows, and promotional content; served as A1 engineer leading a 20-person technical crew during live productions including The Lion King, Fantasmic, and Disney After Dark events; mixed multitrack recordings for attractions, short-form content, and promotional media to deliver polished post-production audio; created immersive soundscapes, environmental textures, and custom sound effects to support storytelling across visual and interactive media for Disney’s in-house sound library.
Education
Bachelor's degree in Audio Engineering (minor in Music Business) at Columbia College Chicago
January 1, 2017 - December 31, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment
Recorded Mo-cap, and In- booth audio for Main Characters Death Stranding 2 at the PlayStation Santa Monica Studios.
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