Recording/Audio Engineer with over 8 years of experience. Major studios where I have engineered include: Sony, Universal Music Group, Disney, Rockstar Games.

Jaden Inzauro

Recording/Audio Engineer with over 8 years of experience. Major studios where I have engineered include: Sony, Universal Music Group, Disney, Rockstar Games.

Available to hire

Recording/Audio Engineer with over 8 years of experience. Major studios where I have engineered include: Sony, Universal Music Group, Disney, Rockstar Games.

Language

English
Fluent

Work Experience

Audio Engineer at Rockstar Games
September 1, 2025 - Present
Delivering AAA-quality recordings, dialogue edits, and narrative mixes for in-game cinematics and promotional content across platforms; performing post-production editing, dialogue cleanup, sound design, and mixing in collaboration with directors and writers to support narrative pacing and storytelling; capturing live MoCap audio with Pro Tools under pressure; collaborating with editors, cinematographers, and engineering teams to align audio implementation with creative direction while managing multiple projects under tight production timelines; maintaining organization of Pro Tools sessions, version control, and assets to ensure consistent audio pipelines across production teams.
Audio Visual Engineer at The California Club
February 1, 2023 - August 31, 2025
Managed video, audio, lighting, and conferencing systems for high-profile events featuring Mayor Karen Bass, Prince Harry, and Chief Justice Patricia Guerrero; conducted maintenance, diagnostics, and troubleshooting on all technical equipment and documentation for event spaces, and implementing new technologies; provided general IT support and networking aid for online meetings using Zoom, Google Meet, and Microsoft Teams; coordinated with AV team members and vendors to provide scalable solutions for hybrid events using diagrams and event floor plans.
Contract Sound Designer/Recording Engineer at the Santa Monica Studio at Sony Interactive Entertainment (PlayStation)
May 1, 2022 - March 31, 2023
Recorded A-list voice talent for AAA titles including Death Stranding 2 and Marvel’s Spider-Man 2, supporting dialogue, voiceover, and performance capture sessions; operated Pro Tools for voiceover and motion capture recording sessions, delivering over 200 production-ready audio assets for integration into game audio pipelines; performed detailed dialogue editing and audio repair, eliminating clicks, pops, and background noise to ensure broadcast-quality audio deliverables; delivered clean AAA-quality audio recordings by rolling sound for motion capture and voiceover sessions alongside A-list talent and producers; applied sound design, editing, and mixing techniques to enhance narrative clarity and maintain AAA-quality audio standards across multiple production timelines; organized and maintained audio assets, session files, and deliverables to support efficient versioning, archiving, and production workflows.
Recording Engineer, Stage Technician at Disney
May 1, 2022 - October 31, 2022
Designed and recorded audio in-studio and on-location with Imagineer directors for rides, shows, and promotional content; served as A1 engineer leading a 20-person technical crew during live productions including The Lion King, Fantasmic, and Disney After Dark events; mixed multitrack recordings for attractions, short-form content, and promotional media to deliver polished post-production audio; created immersive soundscapes, environmental textures, and custom sound effects to support storytelling across visual and interactive media for Disney’s in-house sound library.

Education

Bachelor's degree in Audio Engineering (minor in Music Business) at Columbia College Chicago
January 1, 2017 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Death Stranding 2

    Recorded Mo-cap, and In- booth audio for Main Characters Death Stranding 2 at the PlayStation Santa Monica Studios.