I’m a highly skilled game developer with over 7 years of software engineering experience. I specialize in C# Unity3d, C++ game development, with a strong track record of solving complex technical challenges and delivering high-quality projects. I’ve led architecture design, implemented AI tooling, and streamlined pipelines to accelerate releases across multiple platforms.
I enjoy mentoring teammates, turning creative ideas into robust, performance-focused software, and collaborating across teams to ship engaging experiences. In my spare time I prototype new ideas, contribute to open-source projects, and continuously learn new technologies to stay ahead in the evolving field of game development.
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