Skills
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Language
English
Advanced
Work Experience
Gameplay Programmer at Halfbrick Studios
July 1, 2022 - May 1, 2026Remote role implementing live-ops features on in-house C++ engine, including daily missions, seasonal events, and content systems; integrated Firebase Analytics and IronSource for A/B testing and live-ops telemetry. Built real-time and async multiplayer systems with client-side prediction, server reconciliation, and lag compensation; async mode with lobby and matchmaking. Implemented event-specific gameplay features and shaders for licensed IP crossovers (Masters of the Universe, TMNT); added custom jetpack behaviours and lightning shader effects. Ported from Halfbrick's custom C++ engine to Unity as part of a 5-person team, refactoring legacy systems for modularity and long-term expandability.
Education
Bachelor of Computer Applications at Assam Don Bosco University
January 1, 2019 - January 1, 2022Bachelor of Computer Applications at Assam Don Bosco University
January 1, 2019 - January 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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