I am a software engineer with 8+ years of hands-on experience building production-quality, interactive applications using Unity and C#. I specialize in designing, implementing, optimizing, and validating complex game systems, state machines, and automation pipelines for regulated gaming environments. I have a strong background in AI-assisted development workflows, performance profiling, debugging, and delivering scalable solutions in fast-paced, cross-functional teams. I also build reusable tools and engines to accelerate iteration across projects, aligning engineering with creative goals.

Robert Ortiz

I am a software engineer with 8+ years of hands-on experience building production-quality, interactive applications using Unity and C#. I specialize in designing, implementing, optimizing, and validating complex game systems, state machines, and automation pipelines for regulated gaming environments. I have a strong background in AI-assisted development workflows, performance profiling, debugging, and delivering scalable solutions in fast-paced, cross-functional teams. I also build reusable tools and engines to accelerate iteration across projects, aligning engineering with creative goals.

Available to hire

I am a software engineer with 8+ years of hands-on experience building production-quality, interactive applications using Unity and C#. I specialize in designing, implementing, optimizing, and validating complex game systems, state machines, and automation pipelines for regulated gaming environments.

I have a strong background in AI-assisted development workflows, performance profiling, debugging, and delivering scalable solutions in fast-paced, cross-functional teams. I also build reusable tools and engines to accelerate iteration across projects, aligning engineering with creative goals.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Software Engineer at 27th Investments LLC
February 1, 2024 - November 1, 2025
Led development of math and logic engines in C#, applying strong software engineering fundamentals to ensure scalability, accuracy, and regulatory compliance; validated over 100 million game cycles.
Unity Software Engineer at Arrow International LLC
November 1, 2022 - January 1, 2024
Designed, developed, tested, and optimized Unity-based slot game software using C#, built and validated automation pipelines for asset loading (JSON + Scriptable Objects) and game mode transitions, enabling rapid iteration and reducing manual validation effort.
Unity Software Engineer at 7th Investments LLC
August 1, 2021 - November 1, 2022
Developed automated build and integration pipelines on Linux (Ubuntu/Debian platforms), creating remote build servers that streamlined deployment and improved development velocity.
Unity Software Engineer at Competition Interactive
January 1, 2017 - April 1, 2020
Created interactive 3D applications and game systems in Unity and C#, including hybrid casino/arcade titles, VR military training simulations (HTC Vive with particle systems and real-time data logging), and story-driven experiences.

Education

B.S. Visual and Game Programming at Art Institute of California, North Hollywood
June 1, 2013 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet