Oscar Yu
Hi, I'm Oscar Yu, a software engineer specializing in gameplay programming. I'm a problem solver and fast learner who thrives on turning creative ideas into polished game systems.
About
Hi, I’m Oscar Yu, a software engineer specializing in gameplay programming. I’m a problem solver and fast learner who thrives on turning creative ideas into polished game systems. My experience spans Unity 3D, UI, and live-ops work on mobile titles, with a focus on robust gameplay, performance, and anti-cheat measures.
I’ve shipped titles and contributed to Steam indie projects and community-driven mods, always collaborating across teams to deliver quality features. I’m fluent in English and Mandarin and enjoy optimizing tools and pipelines to accelerate development.
- 2 years' experience
- Joined June 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
Work experience· 4 roles
Implemented 20+ hero combat skills in Unity for a shipped mobile SLG, validating Excel-driven configurations and resolving mismatches between gameplay specifications and in-game behavior. Built and tested post-launch fishing-system UI updates, fixing UI behavior issues and verifying key interaction flows for live-ops releases. Developed hero inventory and equipment UI systems for an in-development mobile SLG, validating progression and equipment-management workflows to ensure feature behavior matched expected user flows. Strengthened client-side protection by integrating code obfuscation into the Unity build pipeline, increasing resistance to reverse engineering and memory-based cheating.
Led technical development in Unity to ship a Steam indie puzzle game with 164 copies sold, developing core gameplay systems and a custom Level Editor while completing the Steam publishing pipeline and improving release quality through player feedback and bug fixes.
Implemented and manually tested Lua-based game logic and UI updates for 3 regional Mahjong and Poker games in Unity engine, validating rule accuracy and ensuring updates did not break existing gameplay flows.
Education
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