DA

Dylan Atkins

Available to hire

I'm a creative and adaptable Graphic Design professional with a solid foundation in visual design and experience across digital and media environments.

About

I’m a creative and adaptable Graphic Design professional with a solid foundation in visual design and experience across digital and media environments.

I’ve contributed to commercial productions and short-form content in production studios, and I’ve developed assets for mobile games and apps within game development. I’m currently applying my creative expertise to the online sports gaming industry, delivering visually compelling content in fast-paced, digital-first environments. I’m known for a proactive mindset, versatility, and a commitment to continuous learning in evolving creative fields.

  • 20 years' experience
  • Joined June 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience

Senior Animator · Kiron InteractiveMar 2022 – Present · 4 yrs 9 mos

Support technical art workflows for Blender and Unity across online sports gaming platforms; contribute to real-time assets and animations; transitioned from 3ds Max to Blender, producing optimized real-time assets; applied motion capture to character rigs to improve realism and reduce manual keyframing; expanded skills with Maya and Houdini to improve fidelity and pipeline efficiency.

Senior 3D Artist · Fuzzy Logic StudiosFeb 2012 – Feb 2022 · 10 yrs 1 mo

Led a team of 15 animators, improved workflow efficiency, and resolved rigging and pipeline issues. Contributed to client pitches and business development, including work for Hasbro, supporting acquisition of new projects. Developed proficiency in Unity, collaborating with programmers to integrate assets and streamline workflows, resulting in efficiency gains. Resolved FBX export issues between 3D software and Unity, improving cross-platform compatibility.

3D Animator / Artist · Masters and Savant WorldwideJun 2006 – Jan 2012 · 5 yrs 8 mos

Executed 3D animation projects aligned with storyboards and look development; managed end-to-end production pipelines for 45+ projects, including modeling, texturing, rigging, animation, rendering, and final compositing. Delivered high-quality animation screen tests within tight deadlines, reducing turnaround time and supporting faster decision-making during production and pitching. Selected as a key contributor for client pitches, producing compelling visual prototypes; demonstrated strong multitasking across production stages.

Education

National Diploma Graphic Design · University of Johannesburg1997 – 1999

Certifications and awards· 6

Top 100 - Dream Sequence - Pwinsher 3D Challenge2026
Top 100 - Eternal Accent - Pwinsher 3D Challenge2024 – 2026
Top 100 - Rokoko TV Intergalactic Animation Community Challenge2024 – 2026
2nd Place CG Boost Art Challenge - Robotic Wildlife 3D challenge2024 – 2026

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