I am a motivated 3D artist and Digital Media student specializing in hard-surface prop modeling, environment art, and game-ready asset creation for real-time engines. I collaborate with indie game teams using Blender, Maya, ZBrush, Substance 3D Painter, Unity, and Unreal Engine to deliver optimized, visually compelling assets. I value cross-functional teamwork, meticulous asset optimization, and clear documentation, and I’m seeking a 3D Modeling or Environment Art internship in the game industry to grow my skills and contribute to creative projects.

Nolan Woodyer

I am a motivated 3D artist and Digital Media student specializing in hard-surface prop modeling, environment art, and game-ready asset creation for real-time engines. I collaborate with indie game teams using Blender, Maya, ZBrush, Substance 3D Painter, Unity, and Unreal Engine to deliver optimized, visually compelling assets. I value cross-functional teamwork, meticulous asset optimization, and clear documentation, and I’m seeking a 3D Modeling or Environment Art internship in the game industry to grow my skills and contribute to creative projects.

Available to hire

I am a motivated 3D artist and Digital Media student specializing in hard-surface prop modeling, environment art, and game-ready asset creation for real-time engines. I collaborate with indie game teams using Blender, Maya, ZBrush, Substance 3D Painter, Unity, and Unreal Engine to deliver optimized, visually compelling assets.

I value cross-functional teamwork, meticulous asset optimization, and clear documentation, and I’m seeking a 3D Modeling or Environment Art internship in the game industry to grow my skills and contribute to creative projects.

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Work Experience

Art Lead at 4 Piece Nugget Studio
March 1, 2026 - May 1, 2026
Led art production for the indie game Flatline, creating game-ready 3D props and environment assets. Managed and collaborated with artists to ensure deliverables were completed on schedule. Created organized art documentation and workflows to improve team communication and production efficiency. Developed optimized assets for real-time performance within game engine pipelines. Contributed to trailer production and visual presentation for game marketing content.
3D Artist at Bottom Text Studios
February 1, 2026 - March 1, 2026
Created 3D prop and environmental assets for the published indie game Saddle Skedaddle. Optimized models and textures for Unity integration and real-time rendering performance. Worked within collaborative game development pipelines and iterative feedback cycles. Created trailer for the game.
Instructor at Skill Samurai
May 1, 2023 - August 1, 2024
Taught coding fundamentals and technology concepts to students in classroom and summer camp environments. Assisted with curriculum organization, lesson planning, and hands-on technical activities. Strengthened communication, leadership, and mentoring skills while working with diverse age groups.

Education

Bachelor's Program in Digital Media at University of Central Florida
January 11, 2030 - January 1, 2027

Qualifications

Unity Certified User: Programmer
January 11, 2030 - June 10, 2026
PMI Project Management Ready
January 11, 2030 - June 10, 2026
Adobe Photoshop Certification
January 11, 2030 - June 10, 2026
MTA HTML5 Application Development Fundamentals
January 11, 2030 - June 10, 2026
MTA JavaScript Programming Fundamentals
January 11, 2030 - June 10, 2026
MTA Software Development Fundamentals
January 11, 2030 - June 10, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet