I blend a strategic leadership mindset with deep technical knowledge in optimization, shaders, and UI/UX implementation. My background in 3D modeling allows me to architect efficient production pipelines that bridge creative vision and engineering performance. I excel at integrating art and tech across cross-functional teams, delivering production-ready assets, and building scalable workflows that accelerate prototyping and final delivery.

Ana Sosa

I blend a strategic leadership mindset with deep technical knowledge in optimization, shaders, and UI/UX implementation. My background in 3D modeling allows me to architect efficient production pipelines that bridge creative vision and engineering performance. I excel at integrating art and tech across cross-functional teams, delivering production-ready assets, and building scalable workflows that accelerate prototyping and final delivery.

Available to hire

I blend a strategic leadership mindset with deep technical knowledge in optimization, shaders, and UI/UX implementation. My background in 3D modeling allows me to architect efficient production pipelines that bridge creative vision and engineering performance.

I excel at integrating art and tech across cross-functional teams, delivering production-ready assets, and building scalable workflows that accelerate prototyping and final delivery.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Lead Technical Artist at Dragonark Studios
January 1, 2025 - January 1, 2026
Led art pipeline architecture, aligning technical strategies with creative vision; optimized assets and tooling; supervised 10+ specialists across multiple projects; implemented production-ready pipelines to improve efficiency and consistency.
Technical Artist at Vertex Studio
January 1, 2023 - January 1, 2025
Integrated real-time rendering pipelines, AI-assisted texture workflows, and engine integrations; reduced asset performance issues with quality control protocols; collaborated with art and engineering to ensure stability.
Technical Artist & UI/UX Designer at Game Jams
January 1, 2020 - Present
Delivered art direction and UI/UX for 10+ projects under tight 72-hour development cycles; engineered dynamic interfaces and menus inside game engines; created shaders, lighting, and efficient workflows for rapid prototyping.
3D Modeler - Technical Artist at UPB
January 1, 2022 - January 1, 2023
End-to-end 3D modeling and texturing for production-ready assets; integrated 3D assets and 2D elements into production environments to support art and gameplay workflows.

Education

Engineering in Digital Entertainment Design at UPB
January 1, 2019 - January 1, 2023
Graphic Design at CES DE
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet