I’m a passionate 3D game artist with experience spanning AAA studios, indie projects, and fashion pipelines. I’ve worked as a Generalist Game Artist, leading concepting and 3D production (modeling, texturing, shaders, and rigging) of environments and creatures for Unity-based museum projects. I’ve also contributed as an Environment Artist for Saber Interactive on Dakar Desert Rally (Unreal Engine) and managed a Materials pipeline for several years as a Material and Senior Material Artist. Recently, I’ve been doing Tech Artist work, implementing and developing Three.js-based real-time visualization solutions.
I’m currently pursuing my own side project, a game where I’m handling art direction, modeling, texturing, rigging, animation, shaders, and gameplay programming as a solo developer for the past six months. I’m proficient in procedural geometry with Blender Geometry Nodes, CAD and hard-surface modeling with Plasticity, and I can do concept art (2D/3D) to feed production. I love game jams to stretch creativity and technical skills, and I enjoy sharing knowledge and teaching when I can.
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