I'm a passionate 3D game artist with experience spanning AAA studios, indie projects, and fashion pipelines. I've worked as a Generalist Game Artist, leading concepting and 3D production (modeling, texturing, shaders, and rigging) of environments and creatures for Unity-based museum projects. I’ve also contributed as an Environment Artist for Saber Interactive on Dakar Desert Rally (Unreal Engine) and managed a Materials pipeline for several years as a Material and Senior Material Artist. Recently, I’ve been doing Tech Artist work, implementing and developing Three.js-based real-time visualization solutions. I’m currently pursuing my own side project, a game where I’m handling art direction, modeling, texturing, rigging, animation, shaders, and gameplay programming as a solo developer for the past six months. I’m proficient in procedural geometry with Blender Geometry Nodes, CAD and hard-surface modeling with Plasticity, and I can do concept art (2D/3D) to feed production. I love game jams to stretch creativity and technical skills, and I enjoy sharing knowledge and teaching when I can.

Rúben Dias

I'm a passionate 3D game artist with experience spanning AAA studios, indie projects, and fashion pipelines. I've worked as a Generalist Game Artist, leading concepting and 3D production (modeling, texturing, shaders, and rigging) of environments and creatures for Unity-based museum projects. I’ve also contributed as an Environment Artist for Saber Interactive on Dakar Desert Rally (Unreal Engine) and managed a Materials pipeline for several years as a Material and Senior Material Artist. Recently, I’ve been doing Tech Artist work, implementing and developing Three.js-based real-time visualization solutions. I’m currently pursuing my own side project, a game where I’m handling art direction, modeling, texturing, rigging, animation, shaders, and gameplay programming as a solo developer for the past six months. I’m proficient in procedural geometry with Blender Geometry Nodes, CAD and hard-surface modeling with Plasticity, and I can do concept art (2D/3D) to feed production. I love game jams to stretch creativity and technical skills, and I enjoy sharing knowledge and teaching when I can.

Available to hire

I’m a passionate 3D game artist with experience spanning AAA studios, indie projects, and fashion pipelines. I’ve worked as a Generalist Game Artist, leading concepting and 3D production (modeling, texturing, shaders, and rigging) of environments and creatures for Unity-based museum projects. I’ve also contributed as an Environment Artist for Saber Interactive on Dakar Desert Rally (Unreal Engine) and managed a Materials pipeline for several years as a Material and Senior Material Artist. Recently, I’ve been doing Tech Artist work, implementing and developing Three.js-based real-time visualization solutions.

I’m currently pursuing my own side project, a game where I’m handling art direction, modeling, texturing, rigging, animation, shaders, and gameplay programming as a solo developer for the past six months. I’m proficient in procedural geometry with Blender Geometry Nodes, CAD and hard-surface modeling with Plasticity, and I can do concept art (2D/3D) to feed production. I love game jams to stretch creativity and technical skills, and I enjoy sharing knowledge and teaching when I can.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
French
Advanced
Portuguese
Fluent

Work Experience

Senior 3D Technical Artist at Ecco Design Studio
November 1, 2024 - May 1, 2026
Web app tool in Three.js for data visualization; Real-time product visualization with UPBGE; Unreal Engine environment creation for product visualization; 3D design visualization for specific products crafted to client needs.
Senior 3D Material Artist at Ecco Design Studio
January 1, 2023 - November 1, 2024
In charge of the 3D Materials pipeline using xTex, Substance Designer and Blender shaders, to feed it into the 3D modeling and texturing workflow.
3D Material Artist at Ecco Shoes
February 1, 2021 - January 1, 2023
In charge of the 3D Materials pipeline using xTex, Substance Designer and Blender shaders, to feed it into the 3D modeling and texturing workflow.
Junior Environment Game Artist at Saber Interactive
September 1, 2020 - February 1, 2021
Set dressing on Dakar Desert Rally.
Unity 3D Artist at De Pinxi
June 1, 2020 - September 1, 2020
Assets creation for games: high poly (ZBrush and Blender); low poly (Blender); rigging and skinning (Blender); procedural materials (Substance Designer); texturing (Substance Painter); shaders (Unity); engine integration (Unity).
3D modeling, rigging and animation external teacher at Interface3
July 1, 2019 - September 1, 2020
Modeling (Blender); Rigging (Blender); Animation (Blender); 2D Art (Photoshop and Illustrator).
Unity 3D Artist at De Pinxi
September 1, 2019 - October 1, 2019
Outsourced models optimization; high poly (ZBrush and Blender); low poly (Blender); rigging and skinning (Blender); procedural materials (Substance Designer); texturing (Substance Painter); shaders (Unity); engine integration (Unity).
Art teacher at Ensemble Scolaire Maurice Tièche
September 1, 2018 - October 1, 2018
Teaching 3D modeling to middle schoolers (Blender).
Freelancer - Teacher of drawing and digital arts at France
January 1, 2017 - August 1, 2017
Illustration and digital arts instruction.
Part-time School residence assistant dean at Campus Adventiste du Salève
March 1, 2016 - February 1, 2019
Residence management.
Freelancer Web Designer at Double
January 1, 2015 - February 1, 2015
Front-end design and implementation.
Graphic Designer and Content Management (Internship) at University Lusófona of Porto
July 1, 2013 - July 1, 2014
Graphic design and content management.
University Book store employee at University Lusófona of Porto
February 1, 2012 - June 1, 2013
Shop management.
Factories Mechanical Maintenance assistant at Portugal
January 1, 2010 - December 31, 2010
Cleaning technician at Campus Adventiste du Salève
January 1, 2008 - December 31, 2010
Kitchen assistant at Campus Adventiste du Salève
January 1, 2007 - December 31, 2008

Education

Environment Artist Bootcamp at Vertex School
March 1, 2018 - March 1, 2019
Bachelors degree on Communication Design at University Lusófona of Porto
January 1, 2011 - January 1, 2014
Bachelors degree on Theology at Campus Adventiste du Salève
January 1, 2007 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

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