I’m a Unity Game Developer with hands-on experience in C#, scalable game architecture, mobile optimization, memory management, and reducing draw calls. I thrive on turning ideas into playable prototypes and ship reliable gameplay systems. I enjoy collaborating across disciplines, implementing monetization and analytics, and continuously refining code with SOLID principles and DI to keep projects maintainable.
I have shipped projects from scratch, integrated Unity Ads (LevelPlay) and analytics, and optimized for mobile performance. I mentor peers, plan sprints, and adapt my teaching and development approach to different learning styles while keeping code clean and scalable.
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