Software engineer with 4+ years of experience, contributing to one shipped title and two released demos. Interested in engine programming, graphics programming, gameplay systems, and technical experimentation. Passionate about shader development and using them to visualize mathematics. Experienced in optimization and performance across GPU/CPU workloads and memory usage.

Satyam Bhatt

Software engineer with 4+ years of experience, contributing to one shipped title and two released demos. Interested in engine programming, graphics programming, gameplay systems, and technical experimentation. Passionate about shader development and using them to visualize mathematics. Experienced in optimization and performance across GPU/CPU workloads and memory usage.

Available to hire

Software engineer with 4+ years of experience, contributing to one shipped title and two released demos. Interested in engine
programming, graphics programming, gameplay systems, and technical experimentation. Passionate about shader development and
using them to visualize mathematics. Experienced in optimization and performance across GPU/CPU workloads and memory usage.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Co-Founder at IRG Studios
August 1, 2025 - May 1, 2026
Co-founded IRG Studios; built procedural animation systems for dynamic object interactions using DOTween and modular scripts; implemented core save-state systems with Scriptable Objects, audio management, and UI/UX workflows; developed gameplay mechanics on top of a modular event system; created custom shaders exploring water, tron-inspired tiles, and outline effects; designed and dressed levels; contributed to marketing and social content; awarded the Draken New Voices Puzzle Grant 2026 worth $15,000.
Software Engineer at Lucid Labs
February 1, 2023 - February 1, 2026
Developed the Hint System, including gameplay logic, UI/UX flows, and shader-driven visuals. Optimized build sizes by 53% (195 MB -> 92 MB) using Unity Addressables, texture compression, and power-of-two texture optimization. Designed levels and gameplay features; contributed to marketing content and storefront material. Worked on cross-platform adaptations (Android/iOS/Steam/VR/Xbox) and built an Unreal Engine port focused on atmosphere using Lumen, volumetric fog, and custom textures. Prototyped/contributed to miscellaneous studio projects (e.g., Crosswordy & Rotoword) and unannounced games.
Level Designer at GlobalStep
December 1, 2021 - February 1, 2023
Designed over 300 levels for Candy Crush Soda Saga and Farm Heroes Super Saga.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in Chandigarh today.