Hi, I’m Zuhao Cai (Xavier). I’m a Technical QA Engineer with a year of experience at a top-tier global gaming studio, Ubisoft Chengdu, specializing in functional, grey-box, and automation testing for AAA multi-platform titles. I enjoy breaking down complex systems, designing clear test cases, and building Python-based automation to streamline regression cycles. I’m comfortable working across cross-functional teams and love turning QA insights into reliable, high-quality player experiences. I’m proficient in Linux system administration, network tunneling, and collaborating in bilingual, cross-border environments. I thrive in fast-paced gaming studios, value meticulous attention to detail, and continuously seek opportunities to improve testing processes and toolchains for better collaboration and product quality.

ZUHAO CAI

Hi, I’m Zuhao Cai (Xavier). I’m a Technical QA Engineer with a year of experience at a top-tier global gaming studio, Ubisoft Chengdu, specializing in functional, grey-box, and automation testing for AAA multi-platform titles. I enjoy breaking down complex systems, designing clear test cases, and building Python-based automation to streamline regression cycles. I’m comfortable working across cross-functional teams and love turning QA insights into reliable, high-quality player experiences. I’m proficient in Linux system administration, network tunneling, and collaborating in bilingual, cross-border environments. I thrive in fast-paced gaming studios, value meticulous attention to detail, and continuously seek opportunities to improve testing processes and toolchains for better collaboration and product quality.

Available to hire

Hi, I’m Zuhao Cai (Xavier). I’m a Technical QA Engineer with a year of experience at a top-tier global gaming studio, Ubisoft Chengdu, specializing in functional, grey-box, and automation testing for AAA multi-platform titles. I enjoy breaking down complex systems, designing clear test cases, and building Python-based automation to streamline regression cycles. I’m comfortable working across cross-functional teams and love turning QA insights into reliable, high-quality player experiences.

I’m proficient in Linux system administration, network tunneling, and collaborating in bilingual, cross-border environments. I thrive in fast-paced gaming studios, value meticulous attention to detail, and continuously seek opportunities to improve testing processes and toolchains for better collaboration and product quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Chinese
Fluent

Work Experience

Game QA Tester (AAA Unannounced Multi-platform Project) at Ubisoft Chengdu
April 1, 2025 - April 1, 2026
Executed functional and regression testing across UI, combat, and social modules; logged 800+ defects in Jira with a 98% reproduction rate, shortening the bug-fixing cycle by 20% via precise STR documentation. Performed grey-box testing using internal GM panels and debug commands to validate edge cases; collaborated with R&D to integrate compound macro commands, boosting single-module testing efficiency by 30%. Led 5 rounds of compliance pre-checks for official submission builds and independently verified 10+ hotfix packages to ensure zero-crash production deployments. Maintained Python-based automated UI tests adaptable to layout updates and authored English bug reports to enable smooth asynchronous collaboration with overseas Lead Studios.
Game QA Tester at Ubisoft Chengdu
April 1, 2025 - April 1, 2026
Executed functional and regression testing across UI, combat, and social modules; logged 800+ defects in Jira with a 98% reproduction rate, shortening the bug-fix cycle by 20% through precise STR documentation. Performed grey-box testing using internal GM panels and debug commands to validate edge cases, collaborating with R&D to integrate compound macro commands and boost single-module testing efficiency by 30%. Conducted 5 rounds of compliance pre-checks for official submission builds, and independently verified 10+ hotfix packages to ensure zero-crash production deployments. Maintained Python-based automated UI tests to adapt to layout updates and authored English bug reports to facilitate smooth asynchronous collaboration with overseas Lead Studios.

Education

Bachelor at UESTC Chengdu College
September 1, 2022 - June 1, 2026
Bachelor at UESTC Chengdu College
September 1, 2022 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services