I am an experienced 3D Animator and Animation Lead with a strong background in character animation, motion capture cleanup, and real-time game animation pipelines. I've contributed to popular animated series and feature films including SOSORRY, Motu Patlu, and Vir: The Robot Boy, as well as WWE/Yuke's game projects using Motion Builder and proprietary engines. I have a proven ability to lead teams, deliver high-quality output under tight deadlines, and produce pilot content to secure new business opportunities. I'm skilled at mentoring artists, providing detailed shot feedback, and maintaining high production standards across film, television, and gaming projects. I collaborate closely with technical and design teams to integrate animations into game engines and keep learning and pushing creative boundaries.

Roshan Rai

I am an experienced 3D Animator and Animation Lead with a strong background in character animation, motion capture cleanup, and real-time game animation pipelines. I've contributed to popular animated series and feature films including SOSORRY, Motu Patlu, and Vir: The Robot Boy, as well as WWE/Yuke's game projects using Motion Builder and proprietary engines. I have a proven ability to lead teams, deliver high-quality output under tight deadlines, and produce pilot content to secure new business opportunities. I'm skilled at mentoring artists, providing detailed shot feedback, and maintaining high production standards across film, television, and gaming projects. I collaborate closely with technical and design teams to integrate animations into game engines and keep learning and pushing creative boundaries.

Available to hire

I am an experienced 3D Animator and Animation Lead with a strong background in character animation, motion capture cleanup, and real-time game animation pipelines.

I’ve contributed to popular animated series and feature films including SOSORRY, Motu Patlu, and Vir: The Robot Boy, as well as WWE/Yuke’s game projects using Motion Builder and proprietary engines. I have a proven ability to lead teams, deliver high-quality output under tight deadlines, and produce pilot content to secure new business opportunities. I’m skilled at mentoring artists, providing detailed shot feedback, and maintaining high production standards across film, television, and gaming projects. I collaborate closely with technical and design teams to integrate animations into game engines and keep learning and pushing creative boundaries.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent

Work Experience

3D Animator at Maya Digital Studio
December 1, 2013 - November 1, 2014
Contributed as a 3D Animator on Motu Patlu, Shivaan and Vir: The Robot Boy. Created character animation, body mechanics, and performance shots following production guidelines.
3D Animator at Lakshya Digital Studio
December 1, 2014 - February 1, 2016
Cleaned and refined motion capture data using Motion Builder to achieve production-ready animation. Worked on character animation pipeline for a proprietary game engine. Re-targeted mocap data to in-game rigs and ensured natural body mechanics and performance. Collaborated with technical and design teams to integrate animations into the game engine. Contributed animation work for WWE/Yuke's wrestling game project.
Lead Animator at India Today Group
April 1, 2017 - November 1, 2024
Led and managed the animation team to deliver high-quality output within strict deadlines. Supervised day-to-day production, ensured smooth workflow and timely project completion. Created pilot content to secure external projects and business opportunities. Reviewed team work, provided detailed feedback, and ensured consistency in quality. Mentored new team members, supporting skill development and onboarding. Maintained strong attention to detail across all stages of production.
Mocap Animator at VOID Interactive (Ready or Not)
January 1, 2023 - December 31, 2023
Cleaned and refined motion capture data using Motion Builder for the tactical shooter Ready or Not. Removed noise, corrected foot sliding, and improved body mechanics for production-ready animation. Ensured animations met real-time gameplay requirements. Delivered high-quality output while working remotely and meeting deadlines.
Mocap Animator at Astranova
January 1, 2024 - December 31, 2025
Cleaned and polished motion capture data using Motion Builder for real-time applications. Produced character animations in Maya using keyframe techniques. Conducted research and development for a NFT project, exploring technical and creative requirements. Implemented and tested animations in Unreal Engine 5.2.
Sr. Animator at Arrise Solutions
April 1, 2026 - June 1, 2026
Senior Animator contributing to animation pipelines, leading animation tasks, and providing guidance to junior artists. Worked on multiple client and internal projects, ensuring quality and on-time delivery.
3D Animator at Lakshya Digital Studio, Gurgaon
December 1, 2014 - February 29, 2016
Cleaned and refined motion capture data using Motion Builder to achieve production-ready animation. Worked extensively on character animation pipeline for a proprietary game engine. Retargeted mocap data to in-game rigs and ensured natural body mechanics and performance. Collaborated with technical and design teams to integrate animations into the game engine. Contributed mocap animation work for a WWE/Yuke's wrestling game project.
Lead Animator at India Today Group, Noida
April 1, 2017 - November 30, 2024
Led animation team to deliver high-quality output within strict deadlines. Supervised day-to-day production, ensuring smooth workflow and timely project completion. Created pilot content to secure external projects and business opportunities. Reviewed team work, provided detailed feedback, and ensured consistency in quality. Mentored and guided new team members, supporting skill development and onboarding. Maintained strong attention to detail across all stages of production.
Freelance Mocap Animator at VOID Interactive
January 1, 2023 - December 31, 2023
Cleaned and refined motion capture data using Motion Builder for Ready or Not. Removed noise, corrected foot sliding, and improved body mechanics for production-ready animation. Ensured animations met real-time game-play requirements. Delivered high-quality output while working remotely and meeting deadlines.
Freelance Mocap Animator at Astranova
January 1, 2024 - December 31, 2025
Cleaned and polished motion capture data using Motion Builder for real-time applications. Produced character animations in Maya using keyframe techniques. Conducted research and development for a NEFT project, exploring technical and creative requirements. Implemented and tested animations in Unreal Engine 5.2.
Mocap Animator at Void Interactive
January 1, 2023 - January 1, 2023
Cleaned and refined motion captured data using Motion Builder for the tactical shooter Ready or Not. Removed noise, corrected foot sliding, and improved body mechanics for production-ready animation. Ensured animations met real-time gameplay requirements. Delivered high-quality output while working remotely and meeting deadlines.

Education

Bachelor of Science (Multimedia & Animation) at Arena Animation Academy, Delhi
January 1, 2010 - January 1, 2013
Matriculation at UP Board
January 1, 2007 - January 1, 2007
Intermediate at UP Board
January 1, 2009 - January 1, 2009
BS (Multimedia & Animation) at Arena Animation Academy, Delhi
January 1, 2010 - January 1, 2013
Matriculation at UP Board
January 1, 2007 - January 1, 2007
Intermediate at UP Board
January 1, 2009 - January 1, 2009
Bachelor of Science (Multimedia & Animation) at Arena Animation Academy, Delhi
January 1, 2010 - January 1, 2013
Matriculation at UP Board
January 1, 2007 - January 1, 2007
Intermediate at UP Board
January 1, 2009 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet