Hi, I’m Ankit Singh Bhati. I’m a seasoned game animator with over 9 years of professional experience, specializing in character animation, creature animation, and game development. I’ve collaborated with cross-functional teams to deliver top-tier animation sequences for AAA titles, and I’m proficient in keyframe animation, motion capture cleanup, and creature animation. I’m comfortable working with Maya, Motion Builder, Unreal Engine 5, Adobe After Effects, and Anim Studio Pro, and I’m familiar with Shotgun (ShotGrid), Perforce, and Jira to keep assets organized and on schedule. Over my career I’ve teamed with art designers, animators, and directors to conceptualize and craft engaging animation sequences that support storytelling and gameplay. I’m detail-oriented, adaptable, and comfortable taking feedback to refine animation, rigs, and performances. I thrive in fast-paced environments and pride myself on delivering polished results on tight deadlines.

Ankit Singh Bhati

Hi, I’m Ankit Singh Bhati. I’m a seasoned game animator with over 9 years of professional experience, specializing in character animation, creature animation, and game development. I’ve collaborated with cross-functional teams to deliver top-tier animation sequences for AAA titles, and I’m proficient in keyframe animation, motion capture cleanup, and creature animation. I’m comfortable working with Maya, Motion Builder, Unreal Engine 5, Adobe After Effects, and Anim Studio Pro, and I’m familiar with Shotgun (ShotGrid), Perforce, and Jira to keep assets organized and on schedule. Over my career I’ve teamed with art designers, animators, and directors to conceptualize and craft engaging animation sequences that support storytelling and gameplay. I’m detail-oriented, adaptable, and comfortable taking feedback to refine animation, rigs, and performances. I thrive in fast-paced environments and pride myself on delivering polished results on tight deadlines.

Available to hire

Hi, I’m Ankit Singh Bhati. I’m a seasoned game animator with over 9 years of professional experience, specializing in character animation, creature animation, and game development. I’ve collaborated with cross-functional teams to deliver top-tier animation sequences for AAA titles, and I’m proficient in keyframe animation, motion capture cleanup, and creature animation. I’m comfortable working with Maya, Motion Builder, Unreal Engine 5, Adobe After Effects, and Anim Studio Pro, and I’m familiar with Shotgun (ShotGrid), Perforce, and Jira to keep assets organized and on schedule.

Over my career I’ve teamed with art designers, animators, and directors to conceptualize and craft engaging animation sequences that support storytelling and gameplay. I’m detail-oriented, adaptable, and comfortable taking feedback to refine animation, rigs, and performances. I thrive in fast-paced environments and pride myself on delivering polished results on tight deadlines.

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Language

English
Advanced

Work Experience

Mid-Level Cinematic Animation and Gameplay Artist at Technicolor Games
January 1, 2021 - March 31, 2024
Developed character animations and facials according to character design and movements on Maya and Motion Builder in AAA titled. Performed editing to all motion capture performance and facials with maintained quality. Worked closely with art designers, animators, and directors to conceptualize and craft animation sequences; utilized motion capture techniques to create engaging dialogue, character, and cinematic animations that enhance storytelling and narrative immersion in RPGs; identified and rectified bugs.
Senior Animator at VAW WORLD MEDIA INNOVATION
January 1, 2016 - December 31, 2020
Built upon existing character animation to develop over 3 new stories including projects such as Purple Turtle teaser, Ghost Buddies, and Hey Kids.
Animator at DISCREET ARTS PRODUCTIONS LLP
January 1, 2012 - January 1, 2015
Designed procedures for composition, action creation and storytelling protocols; contributed to multiple projects including The Travels of the Young Marco Polo, Save Oz, Tashi, Ana & Bruno, and Wissper.
Workshop Participant at i Animate
January 1, 2020 - Present
Participated in Game Animation Workshop 01; gained hands-on experience and expanded practical skills in game animation workflows.

Education

Higher Secondary – MP Board Bhopal at M.P. Board Bhopal
January 1, 2005 - June 16, 2026

Qualifications

Diploma – 3D Animation (Specialization)
January 1, 2010 - June 16, 2026
I Animate - Game Workshop 01
January 1, 2020 - June 16, 2026

Industry Experience

Gaming, Media & Entertainment