Hi there, I'm Stefan Celojevic — an all-around game developer with a foundation in programming for online RPGs. My work spans engine and language development, and I have focused heavily on Unity and C# as my primary game development toolset. I enjoy learning the ins and outs of Unity and related engines, exploring programming patterns, optimization tricks, multiplayer concepts, and all aspects of game design. I thrive in small teams, delivering solid content and clean, maintainable code on schedule.

Stefan Celojevic

Hi there, I'm Stefan Celojevic — an all-around game developer with a foundation in programming for online RPGs. My work spans engine and language development, and I have focused heavily on Unity and C# as my primary game development toolset. I enjoy learning the ins and outs of Unity and related engines, exploring programming patterns, optimization tricks, multiplayer concepts, and all aspects of game design. I thrive in small teams, delivering solid content and clean, maintainable code on schedule.

Available to hire

Hi there, I’m Stefan Celojevic — an all-around game developer with a foundation in programming for online RPGs. My work spans engine and language development, and I have focused heavily on Unity and C# as my primary game development toolset.

I enjoy learning the ins and outs of Unity and related engines, exploring programming patterns, optimization tricks, multiplayer concepts, and all aspects of game design. I thrive in small teams, delivering solid content and clean, maintainable code on schedule.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer at Orake Classic - Orake Dev Team
January 1, 2020 - Present
Release on Steam, code optimization, bug fixing, all-around game design implementation (monsters, towns, bosses, raids), and community engagement
Game Developer at Aetherstory (Phanxgames)
January 1, 2021 - Present
Custom engine work, feature implementation such as PVP, and proprietary engine language for game development (dialogues, quests, bosses, dungeons)
Game Creator at Well Bucket (Tombstone MMO)
January 1, 2022 - Present
Built the game from scratch in Unity using PlayFab as a backend, FishNet networking solution, Playflow as the server provider. Assembled and managed a team (pixel artist, web dev, composer, marketer). Multiplayer design, server authoritative systems, and optimization. Shipped on Steam and Google Play Games
Contract Game Developer at Twosoulled – The Prismatic Forge
May 1, 2023 - November 30, 2023
Contract work on an indie 2D couch co-op platformer in Unity. Enemy AI movement system with trajectory simulation. Implemented base systems, such as inventory, items and hotbars, and a ton of unique skills. Worked with a co-developer to get timelines and priorities straight
Game Developer at SnakeFeet Studios
March 1, 2024 - Present
Sixth Sense: 50 player social deduction battle royale; Five Heads: co-op logical deduction playing card roguelite. Scheduling for remote teamwork, communication, and planning. Discord SDK, brainCloud, PlayFab, Steam, FishNet, PurrNet, and more
Game Developer (Backend Systems) at Slider (working title)
January 1, 2026 - March 1, 2025
Set up backend systems for database (PlayFab), server orchestration (EdgeGap), and networking (Fish-Networking). Automated matchmaking and server browsing. MMR/ELO system
Game Developer at ELZYPON
April 1, 2026 - Present
An esoteric turn-based RPG. Implement artist models, environments, and sprites. Robust systems: turn-based combat, overworld and battle scenes, UI menus and navigation, dialogue, quests
Game Developer at Orake Dev Team
January 1, 2020 - Present
Released on Steam with a custom VB6 engine; responsible for code optimization, bug fixing, all-around game design implementation (monsters, towns, bosses, raids), and community engagement.
Game Developer at Phanxgames (Aetherstory)
January 1, 2021 - Present
Custom engine work; feature implementation such as PvP; development of a proprietary engine language for dialogues, quests, bosses, and dungeons.
Backend Systems at Slider (working title)
January 1, 2026 - March 1, 2025
Set up backend systems for database (PlayFab), server orchestration (EdgeGap), and networking (Fish-Networking); automated matchmaking and server browsing; implemented MMR/ELO.
Game Developer at The Prismatic Forge – Twosoulled
May 1, 2023 - November 1, 2023
Contract work on an indie 2D couch co-op platformer in Unity; enemy AI movement system with trajectory simulation; implemented base systems (inventory, items and hotbars) and a suite of unique skills; collaborated with a co-developer for timelines and priorities.

Education

Bachelor of Science in Forensic Science for Criminalistics at John Jay College of Criminal Justice
January 1, 2017 - January 1, 2022
Bachelor of Science in Forensic Science for Criminalistics at John Jay College of Criminal Justice
January 1, 2017 - January 1, 2022

Qualifications

Magna Cum Laude
January 11, 2030 - June 17, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment