Marco Guindani
I am a Technical Artist, graduated from NABA (Nuova Accademia di Belle Arti), with a strong focus on Level Design—understood as blockout creation and the in-scene placement of gameplay elements—Environment Design, and…
About
I am a Technical Artist, graduated from NABA (Nuova Accademia di Belle Arti), with a strong focus on Level Design—understood as blockout creation and the in-scene placement of gameplay elements—Environment Design, and a strong interest in programming with C# in Unity and Blueprints in Unreal Engine.
- 7 years' experience
- Joined June 2026
Skills· 8
Languages
- ItalianFluent
- EnglishIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Participated in Global Game Jam event in Milan; contributed to gameplay implementation and tooling.
Steward role; Winner of the Best WTF Award for the game Embolo Simulator.
Participated in a school-to-work internship program.
Education
Certifications and awards
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