I graduated with a major in Media Production and Design and a minor in English literature. My last major job was as a designer and marketing strategist before being promoted to the development manager for my team. I managed accounts, merchandise, communications, and marketing, while developing a detail-oriented, organized, and creative mindset. I can pick up skills easily, and I work well under pressure. I would say I am creative, and once I put my mind to something, I get it done.
Both roles were working in a span of two years with a small women’s empowerment business in Ottawa called The Unedited Woman.
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I am currently working with a small team to develop a horror indie game made with Unreal Engine, Blender, and Garage Band. Since we are using all free materials, as well as making all of our own models and code, it is a backburner project, but does not mean that it isn’t important.
The game is about a carnival that slowly takes over the players street. It can take up to two hours to play, and over time, as the carnival spreads, it gets gradually scarier. Though you are seemingly all alone, the shadows move and you get the feeling your being watched. The prizes at this carnival seem a bit peculiar, but maybe they will come in handy soon…
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