Hi, I'm Phillip Malone, a 3D Artist based in Dallas, Texas. I design and build vivid 3D assets, environments, and interactive visuals using Blender and Unreal Engine, with a strong focus on art direction and asset quality. I enjoy collaborating with cross-disciplinary teams to craft engaging gameplay mechanics, VFX, and cinematic trailers, and I bring reliable project management and clear communication to every project.

Phillip Malone

Hi, I'm Phillip Malone, a 3D Artist based in Dallas, Texas. I design and build vivid 3D assets, environments, and interactive visuals using Blender and Unreal Engine, with a strong focus on art direction and asset quality. I enjoy collaborating with cross-disciplinary teams to craft engaging gameplay mechanics, VFX, and cinematic trailers, and I bring reliable project management and clear communication to every project.

Available to hire

Hi, I’m Phillip Malone, a 3D Artist based in Dallas, Texas. I design and build vivid 3D assets, environments, and interactive visuals using Blender and Unreal Engine, with a strong focus on art direction and asset quality.

I enjoy collaborating with cross-disciplinary teams to craft engaging gameplay mechanics, VFX, and cinematic trailers, and I bring reliable project management and clear communication to every project.

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Language

English
Fluent

Work Experience

Game Design Team Lead at Dallas College
July 1, 2025 - August 1, 2025
Created and maintained over 75 high-quality 3D assets integrated into a class project. Collaborated on consistency and accuracy of 3D models, game mechanics, test builds, and VFX across multiple projects. Managed team communication and logistics to meet project timelines. Provided technical assets and support as needed to complete multiple projects.
Art Team Lead at Dallas College
January 1, 2026 - Present
Provided support for a team of artists to create assets and UI for the project. Maintained workflow, task assignments, and progress toward test builds.
3D Artist at Game 4am Chillenium 2026
February 1, 2026 - Present
Developed a fully playable video game level with a small team on a very short deadline of 8 hours for a game competition with over 60 teams of intermediate designers. Created custom 3D assets, sound effects, visual effects, and game trailer editing. Export and import asset management between programs.

Education

Associates Degree at Dallas College
March 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet