Available to hire
I’m an instinctive, enthusiastic, and adaptable problem-solver who artistically delivers production-ready work without compromising creative intent or technical constraints. I bring resourcefulness to work across any tools and environment, continually identifying opportunities to refine processes, advance workflows, and improve pipelines.
Over the years I’ve led technical art and animation pipelines across multiple studios, designed toolchains in Python and MEL, and contributed to visual effects, gameplay, and 3D visualization. I’m passionate about collaborating with directors, producers, and engineers to deliver high-quality results on time.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Pre-Viz & Drafting at Drift Exteriors, QLD
January 1, 2025 - PresentWorking across the full pipeline from consultation and concept design through to 3D visualization and technical delivery. I develop pool and landscape designs drawn from architectural plans, site measurements, and photography, translating creative vision into immersive renders and CAD construction drawings prepared to engineering and council submission standards.
Technical Art Dept Lead at Play Side Studios, QLD
January 1, 2020 - January 1, 2025Led a specialized team, designing pipelines and tool development while maintaining art & character pipeline standards. I liaised across project and department teams, aligned vision with Producers and Directors on client requests, and developed Python-based pipeline systems while staying current with evolving technologies.
Animation & Pipeline Freelance at AD 8s Media, Melbourne
January 1, 2019 - January 1, 2020Supported multiple studios with animation, tool development, and design consultations, specializing in character animation cycles and engine integration workflows.
Technical Artist & VFX at Big Ant Studios, Melbourne
January 1, 2017 - January 1, 2019Worked as a technical artist and animator handling character/UI animation, motion capture, and pipeline workflows. As Lead VFX artist, I created visual effects, contributed to prototyping, and developed pipelines in Python, MEL, and C# for Unity and our in-house engine.
Technical Artist & VFX at GREE Games, Melbourne
January 1, 2016 - January 1, 2017I worked as a multi-disciplinary artist handling character animation & rigs, modeling, texturing, environments, and UI animation while developing pipelines in C# and MEL.
Structural Drafting at True Line Engineering, Melbourne
January 1, 2003 - January 1, 2009Advancing from trainee to Coordination Manager over a five-year tenure, this role focused on high-precision Auto CAD drafting and end-to-end project coordination for residential and commercial steel structures, including complex extensions, renovations, and heritage buildings. Responsibilities evolved from mastering structural drawing standards to leading project teams, managing work loads, and coordinating drawing plans seamlessly for factory fabrication and site erection.
Education
Qualifications
Advanced Diploma in Screen & Media, 3D Animation and VFX
January 11, 2030 - June 22, 2026Advanced Diploma CAD Modelling & Design
January 11, 2030 - June 22, 2026Engineering (Fabrication)
January 11, 2030 - June 22, 2026Advanced Diploma in Screen & Media, 3D Animation & VFX
January 11, 2030 - June 22, 2026Advanced Diploma CAD Modelling & Design
January 11, 2030 - June 22, 2026Engineering (Fabrication)
January 11, 2030 - June 22, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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