Matthew Painter
Your friendly all round VFX passion driven Australian, I currently specialize in onset Motion Capture, Live Camera tracking for Virtual Production, Mocap post processing + Mocap Animation and potentially referencing…
About
Your friendly all round VFX passion driven Australian, I currently specialize in onset Motion Capture, Live Camera tracking for Virtual Production, Mocap post processing + Mocap Animation and potentially referencing The Fifth Element too much.
To many people’s sadness though I am not known for Matte Painting… Shame
- 10 years' experience
- Joined June 2026
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Professional Services
Work experience· 7 roles
Supervised camera tracking and performance capture for NantStudios virtual production volumes at Docklands Studios Melbourne. Plan, operate, maintain and develop two large-scale mocap stages supporting ICVFX, performance capture, and volume-tric capture. Create technical specifications, stage procedures and reference material for Stage, Brainbar, on-set and client teams relating to Camera tracking. Design and build bespoke optical tracking setups for interior sets and special-purpose tracked objects within the wider mocap volume. Work with production camera teams to build on-camera tracking systems, typically using Technopr ops FIZ Logger 2.0 and Technocr own hardware. Development and fabrication of custom activemarkers and driver hardware. General SME on camera tech and motion capture procedures.
Taught DAR T2213 Introduction to Motion Capture, covering Vicon stage operation, capture workflows, cleanup, retargeting and motion editing. Demonstrated conventional and experimental mocap workflows, alternative capture processes and optical tracking theory.
Supported broadcast virtual production as an on-set technician focused on camera tracking, live compositing, mocap and ICVFX/AR production. Prepared and tested gear for studio and on-site operation, including camera, video signal and tracking hardware/software. Delivered 3D generalist work, technical animation and motion editing for character animation projects. Worked with Stype, Mosys, NCAM, Vive Mars and OptiTrack, plus Unreal Engine virtual production tools.
Education
Certifications and awards· 7
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