I'm Fabian Farinas, an AAA game audio professional with extensive experience in high-end sound design using Foley and self-recorded audio, and with expert knowledge of Avid Pro Tools, REAPER, and Wwise. I bring a hands-on approach to crafting immersive audio experiences for games and media. I organize and edit metadata, build and maintain sound libraries, and collaborate with teams to meet deadlines and satisfy client needs. I value clear communication and a friendly, collaborative work style.

Fabian Farinas

I'm Fabian Farinas, an AAA game audio professional with extensive experience in high-end sound design using Foley and self-recorded audio, and with expert knowledge of Avid Pro Tools, REAPER, and Wwise. I bring a hands-on approach to crafting immersive audio experiences for games and media. I organize and edit metadata, build and maintain sound libraries, and collaborate with teams to meet deadlines and satisfy client needs. I value clear communication and a friendly, collaborative work style.

Available to hire

I’m Fabian Farinas, an AAA game audio professional with extensive experience in high-end sound design using Foley and self-recorded audio, and with expert knowledge of Avid Pro Tools, REAPER, and Wwise. I bring a hands-on approach to crafting immersive audio experiences for games and media.

I organize and edit metadata, build and maintain sound libraries, and collaborate with teams to meet deadlines and satisfy client needs. I value clear communication and a friendly, collaborative work style.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Intern Sound Designer at Team Audio
January 14, 2026 - May 11, 2026
Developed high-end AAA sound design work utilizing Foley or self-recorded audio. Organized and edited metadata and processed the data into the company's sound libraries in a timely and clear manner. Communicated clearly and effectively to match deadlines and ensure client needs are met.

Education

Master Recording Program II at Conservatory of Recording Arts and Sciences
January 11, 2030 - June 30, 2026
Master Recording Program II at Conservatory of Recording Arts and Sciences
February 21, 2025 - October 31, 2025
Master Recording Program II at Conservatory of Recording Arts and Sciences
February 21, 2021 - October 31, 2025

Qualifications

Dante Certified
January 11, 2030 - June 30, 2026
Pro Tools 1-6 Certified
January 11, 2030 - June 30, 2026
Wwise Certified
January 11, 2030 - June 30, 2026
Melodyne Certified
January 11, 2030 - June 30, 2026
SMAART Certified
January 11, 2030 - June 30, 2026
Soundvision Core/Advanced
January 11, 2030 - June 30, 2026
Pro Tools 1-6 Certified
January 11, 2030 - June 30, 2026
Core/Advanced Pro Tools Certified
January 11, 2030 - June 30, 2026
Wwise Certification
January 11, 2030 - June 30, 2026
Sound Vision Certification
January 11, 2030 - June 30, 2026
Melo dyne Certification
January 11, 2030 - June 30, 2026
Smaart Certification
January 11, 2030 - June 30, 2026
Pro Tools Certification (1-6)
January 11, 2030 - June 30, 2026
Wwise Certification
January 11, 2030 - June 30, 2026
Smaart Certification
January 11, 2030 - June 30, 2026
Core / Advanced Certification
January 11, 2030 - June 30, 2026
Melodyne Certification
January 11, 2030 - June 30, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services