Hi, I'm Ricardo Torres, a previz, matchmove and AI filmmaker based in Burnaby, British Columbia. I create high-quality previs and layout for VFX/CG animated feature films and TV series, and I direct award-winning short films and TV commercials. I excel at translating complex concepts into clear, cinematic pre-visuals and efficient layouts. I bring broad experience in branding, project management, film making, and animation, with strong leadership, team management, and collaboration skills. I'm a member of the BC + AI Association and I'm passionate about pushing the boundaries of visual storytelling with AI-assisted workflows.

Ricardo Torres

Hi, I'm Ricardo Torres, a previz, matchmove and AI filmmaker based in Burnaby, British Columbia. I create high-quality previs and layout for VFX/CG animated feature films and TV series, and I direct award-winning short films and TV commercials. I excel at translating complex concepts into clear, cinematic pre-visuals and efficient layouts. I bring broad experience in branding, project management, film making, and animation, with strong leadership, team management, and collaboration skills. I'm a member of the BC + AI Association and I'm passionate about pushing the boundaries of visual storytelling with AI-assisted workflows.

Available to hire

Hi, I’m Ricardo Torres, a previz, matchmove and AI filmmaker based in Burnaby, British Columbia. I create high-quality previs and layout for VFX/CG animated feature films and TV series, and I direct award-winning short films and TV commercials. I excel at translating complex concepts into clear, cinematic pre-visuals and efficient layouts.
I bring broad experience in branding, project management, film making, and animation, with strong leadership, team management, and collaboration skills. I’m a member of the BC + AI Association and I’m passionate about pushing the boundaries of visual storytelling with AI-assisted workflows.

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Experience Level

Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Previz Animator at Industrial Light & Magic
November 1, 2021 - Present
Starfighter - Previs / Techvis / Postvis / Layout / Matchmove; The Mandalorian and Grogu - Previs / Postvis; Project Hail Mary - Previs; Percy Jackson Season 2 - Previs; Jurassic World Rebirth - Layout / Matchmove; The Electric State - Layout / Matchmove; Silo Season 2 - Layout / Matchmove; Ultraman - Final Layout Previs / Layout
Previs Animator at Industrial Light & Magic
November 1, 2021 - Present
Previs/Tech Vis/Post Vis/Layout/Matchmove for high-profile projects including Starfighter; The Mandalorian and Grogu; Project Hell Mary; Percy Jackson Season 2; Jurassic World: Rebirth; The Electric State; Silo Season 2; Ultraman.
Previz / Layout Supervisor at WildBrain
March 1, 2021 - November 1, 2021
Previz / Layout Supervisor for Blaze and the Monster Machines
Previs/Layout Supervisor at Wild Brain
March 1, 2021 - November 1, 2021
Previs/Layout Supervisor for Blaze and the Monster Machines, Season 6.
Rough Layout Artist at Sony Pictures Imageworks
April 1, 2019 - March 1, 2021
Rough Layout Artist on Mitchells Vs the Machines; Vivo; Hotel Transylvania 4; The Addams Family; Spykid’s Animated Series; Barbie DVD Feature Film CG Character/Layout Artist. Collaborative work across multiple projects and studios.
Rough Layout Artist at Cinesite Studios
June 1, 2018 - Present
Rough Layout Artist with ongoing work on multiple projects.
Rough Layout Artist at Sony Pictures Imageworks
October 1, 2017 - April 1, 2019
Rough Layout Artist on The Mitchells Vs. The Machines; Vivo; Hotel Transylvania 4; The Addams Family; Spykid’s Animated Series.
Rough Layout Artist / Previs at Rainmaker Entertainment
December 1, 2015 - October 1, 2017
Rough Layout Artist for Spykids Animated Series; Previs / Layout Artist for Mattel's Barbie DVD Feature Film CG Character
Rough Layout Artist at Rainmaker Entertainment
December 1, 2015 - October 1, 2017
Previs/Layout Artist on Spy Kids Animated Series; Barbie CG Feature Film; continued previs/layout contributions across titles.
Character Artist / Layout Artist at Atomic Cartoons
August 1, 2015 - December 1, 2015
CG character animation for Beat Bugs TV Series; layout responsibilities for cgi sequences.
Animator at Rainmaker Entertainment
March 1, 2013 - February 1, 2013
Animated sequences and CG character work for various features.
Animator / CG Character Artist / Layout Artist at Bardel Entertainment
February 1, 2013 - March 1, 2015
Animator for Mattel Barbie DVD Feature Film; CG character artist and layout responsibilities.
Founder & Animation/Film Program Director at Golem Film School
January 1, 2005 - January 1, 2012
Founded and directed animation/film program; responsible for curriculum design and industry relations
Marketing Communications Coordinator at Activa Mente Group
February 1, 2000 - January 1, 2001
Coordinated creative teams while developing branding strategies for clients and startup companies; online marketing concepts and online media relations.
Creative Marketing Communications at Creative Globacom Marketing Communications
February 1, 1998 - February 1, 2000
Copywriter for Microsoft brand releases in Latin America; assisted creative development and prospecting for new accounts
Creative Global Marketing Communications at Creative Global Marketing Communications
February 1, 1998 - February 1, 2000
Copywriter for Microsoft brands in Latin America (Office, Windows, Encarta, Age of Empires, SQL Server); assisted with creative development of proposals and client outreach.

Education

Unreal Generative AI Training at Unreal Engine / Unreal Training
July 1, 2024 - July 1, 2026
Unreal Fundamentals for VFX at Unreal Engine
July 1, 2024 - July 1, 2026
Applied Project Management Diploma at Simon Fraser University
August 1, 2012 - July 1, 2026
Stereoscopic Film Production Course at Emily Carr Institute of Art & Design
January 11, 2030 - April 1, 2011
Diploma in Advanced Character Animation Studies at Animation Mentor
January 11, 2030 - June 1, 2010
Animation Certificate at Vancouver Institute of Media Arts
January 11, 2030 - August 1, 2004
Film Making Course at The New York Film Academy
January 11, 2030 - July 1, 1997
BSc Communications at Tecnológico de Monterrey
January 11, 2030 - December 1, 1998
Unreal Fundamentals for VFX at Udemy
January 11, 2030 - July 1, 2024
Applied Project Management Diploma at Simon Fraser University
January 11, 2030 - August 1, 2012
Stereoscopic Film Production Course at Emily Carr Institute of Art & Design
January 11, 2030 - April 1, 2011
Diploma in Advanced Character Animation Studies at Animation Mentor
January 11, 2030 - June 1, 2010
Animation Certification at Vancouver Institute of Media Arts
January 11, 2030 - August 1, 2004
Film Making Course at The New York Film Academy
January 11, 2030 - July 1, 1997
B Sc Communications at Tec de Monterrey
January 11, 2030 - December 1, 1998

Qualifications

Prix Jeunesse Award (Interactive Category)
January 1, 2011 - July 1, 2026
Best Animated Short
January 1, 2008 - July 1, 2026
National Advertising Award
January 1, 1998 - July 1, 2026
Prix Jeunesse Award, Interactive Category
January 1, 2011 - July 1, 2026
Best Animated Short
January 1, 2008 - July 1, 2026
National Advertising Award
January 1, 1998 - July 1, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services