Hi, I’m Mazen Issa, a game engine programmer and technical artist with experience in Unity, Unreal Engine, and tooling for game systems. I enjoy building robust gameplay frameworks, editor extensions, and data-driven architectures that help designers ship delightful experiences. I thrive in collaborative teams, love solving tough engine challenges, and am passionate about improving performance, reliability, and developer workflows. I’m always eager to mentor others and contribute to projects from concept to shipping products.

Mazen Issa

Hi, I’m Mazen Issa, a game engine programmer and technical artist with experience in Unity, Unreal Engine, and tooling for game systems. I enjoy building robust gameplay frameworks, editor extensions, and data-driven architectures that help designers ship delightful experiences. I thrive in collaborative teams, love solving tough engine challenges, and am passionate about improving performance, reliability, and developer workflows. I’m always eager to mentor others and contribute to projects from concept to shipping products.

Available to hire

Hi, I’m Mazen Issa, a game engine programmer and technical artist with experience in Unity, Unreal Engine, and tooling for game systems. I enjoy building robust gameplay frameworks, editor extensions, and data-driven architectures that help designers ship delightful experiences.

I thrive in collaborative teams, love solving tough engine challenges, and am passionate about improving performance, reliability, and developer workflows. I’m always eager to mentor others and contribute to projects from concept to shipping products.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Fluent

Work Experience

Independent Developer at Own Project
January 1, 2025 - Present
Boomer Shooter project; enemies, weapons, pickups; prototyping; gameplay system design.
Gameplay Programmer at Snow Castle Games
January 1, 2023 - January 1, 2025
Remote work; Ikone Island on Steam; Unity-based gameplay programming; mobile; C#; UI; REST API; WebGL; systems programming.
Principal Programmer at Dubit
January 1, 2020 - January 1, 2023
Educational math game Hooked On Math; Unity; Editor Scripting; Data Binding; REST API.
Play Store Project Manager at Byon8
January 1, 2018 - January 1, 2020
Stockholm-based AI medical software; Play Store project management; Team Manager; Unity Editor Extension; Visual Scripting.
Project Manager at Mezanix
January 1, 2014 - January 1, 2018
Cleermont-Ferrand, France; Project Manager; Team Manager; Engineering Software; Tire Simulation.
Owner / Project Lead at Boomer Shooter Starter
January 1, 2025 - Present
Own project: Boomer Shooter title development focusing on enemies, weapons and pickups.
Project Manager / Tire Simulation Engineer at Mezanix
January 1, 2014 - January 1, 2018
Project and team manager; engineering software development with tire simulation.
PhD Researcher at Michelin
January 1, 2010 - January 1, 2014
PhD research at Michelin in Clermont-Ferrand focusing on Linear Algebra, Calculus, Mechanics, and Partial Differential Equations.
Project Manager, Team Manager at Mezanix
January 1, 2014 - January 1, 2018
Engineering software, tire simulation
Project Manager, Team Manager at Byon8
January 1, 2018 - January 1, 2020
AI medical software, Play Store project management, Unity Editor Extension, Visual Scripting
Unity Game Programmer at Snow Castle Games
January 1, 2023 - January 1, 2025
Mobile and PC games; Unity, C#, UI, REST API, WebGL, UI & Systems programming
Technical Artist, Gameplay Programmer at Blueprint
January 1, 2025 - Present
Unreal Engine focus; grass & trees wind interaction; procedural terrain materials; Game Systems

Education

PhD in Linear Algebra, Calculus, Mechanics, Partial Differential Equations at Michelin, Clermont-Ferrand, France
January 1, 2010 - January 1, 2014
Engineering Degree at University of Technology of Troyes
January 1, 2006 - January 1, 2010
PhD in Linear Algebra, Calculus, Mechanics and Partial Differential Equations at University of Technology of Troyes
January 1, 2006 - January 1, 2010
PhD at Michelin, Clermont-Ferrand
January 1, 2010 - January 1, 2014
Engineering Degree at University of Technology of Troyes
January 1, 2006 - January 1, 2010

Qualifications

PhD in Linear Algebra, Calculus, Mechanics, Partial Differential Equations
January 1, 2010 - January 1, 2014
PhD in Linear Algebra, Calculus, Mechanics & PDE
January 1, 2006 - January 1, 2010

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education