I'm a 3D Generalist and VFX Artist with over 10 years of experience covering the full image-generation pipeline for film, television, and immersive experiences: modeling, shading, lighting, rigging, FX simulation, and Nuke compositing. I'm a Computer Engineer with a strong technical background, focused on solving the workflow end-to-end rather than a single discipline. I combine artistic craft with programming: I build custom Python and MEL tools to automate repetitive tasks and optimize pipelines in Maya and Houdini, and I also have experience in web development (React) applied to production tools and websites.

Alejandro Yglesia Fleitas

I'm a 3D Generalist and VFX Artist with over 10 years of experience covering the full image-generation pipeline for film, television, and immersive experiences: modeling, shading, lighting, rigging, FX simulation, and Nuke compositing. I'm a Computer Engineer with a strong technical background, focused on solving the workflow end-to-end rather than a single discipline. I combine artistic craft with programming: I build custom Python and MEL tools to automate repetitive tasks and optimize pipelines in Maya and Houdini, and I also have experience in web development (React) applied to production tools and websites.

Available to hire

I’m a 3D Generalist and VFX Artist with over 10 years of experience covering the full image-generation pipeline for film, television, and immersive experiences: modeling, shading, lighting, rigging, FX simulation, and Nuke compositing.

I’m a Computer Engineer with a strong technical background, focused on solving the workflow end-to-end rather than a single discipline. I combine artistic craft with programming: I build custom Python and MEL tools to automate repetitive tasks and optimize pipelines in Maya and Houdini, and I also have experience in web development (React) applied to production tools and websites.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Visual Effects Artist — 3D Generalist at LALIVINGSTON PRODUCCIONES SL
July 1, 2025 - Present
Combined Nuke compositing (tracking, rotoscoping, CG integration) with 3D generalist tasks—modeling, shading, and lighting—within the same production pipeline, covering the full image-generation cycle for feature films, TV series, and immersive exhibitions. Notable credits include Lionel (2025) for feature film work, That Night (2026) and La Coleccionista (2025) for TV, La Ruta Vol. 2: Ibiza (2025), Nails (2025), and immersive experiences such as Awakening to Life and other exhibitions.
Front-End Developer at Punto Dev
April 1, 2025 - May 31, 2025
Front-end development within the company's ecosystem, building UI components and production tools using React, React Router, and responsive design to support internal tools and websites.
Computer Engineer and VFX Artist — 3D Generalist at REMACHEstudio
February 1, 2022 - August 1, 2024
Covered the full pipeline as a generalist: 3D modeling, rigging, animation, and visual effects compositing for feature films, short films, and music videos. Developed and optimized the rigging pipeline for characters and sets through custom MEL and Python plugins, reducing repetitive manual work for the technical team. Built the REMACHEstudio website with React, React Router, and responsive design.
Computer Engineer and VFX Artist — 3D Generalist at RTV Comercial
December 1, 2019 - July 1, 2022
Covered 3D generalist tasks — design, rigging, and rendering — for feature films and audiovisual projects, including technical development on the musical feature film Historia de dos Amantes. Developed and optimized the rigging pipeline, overseeing character and set setup. Automated audiovisual production processes through MEL and Python scripts.
Computer Engineer and VFX Artist — 3D Generalist at ICAIC – Cuban Institute of Cinematographic Art and Industry
June 1, 2010 - January 1, 2018
Covered modeling, rendering, rigging, and technical design for film productions, with a technical specialization in rigging and simulation. Developed MEL and Python plugins to improve automation and workflow in production. Feature credits include Meñique (Coral Award, Havana Film Festival 2014) and Omega 3 (Dir. Eduardo del Llano, 2014).

Education

Computer Engineering at CUJAE – University Center for Applied Sciences and Electronics, Havana, Cuba
January 1, 2009 - July 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet