Available to hire
Hello! I’m Michał Lipczyński, a 3D Artist and Graphic Designer focused on architectural visualization. I combine Blender, Unreal Engine, and a keen eye for lighting and composition to turn architectural data into engaging, photoreal visuals. I have over five years of experience creating models, materials, and animations for architectural and interior projects, collaborating with studios to deliver polished visuals.
I’m always eager to push my creativity further and contribute to a forward-thinking 3D team. I value clean workflows, constructive feedback, and delivering visuals that help people understand spaces.
Experience Level
Work Experience
3D Artist at ORKA Postproduction Studio
August 2, 2023 - PresentCurrent: 3D modeling, lookdev, lighting and animation of hero assets. Layout shots and camera movement.
3D Generalist at ORKA Postproduction Studio
August 2, 2023 - PresentCurrent 3D modeling, lookdev, lighting and animation of hero assets. Shot layout and camera movement.
3D Artist at Urban Jungle Agency
August 2, 2021 - May 2, 2023Creating models and materials based on technical documentation. Lighting and framing of scenes for the visualization of architecture and interiors.
3D Graphic Designer at VELUX
April 2, 2020 - August 2, 2021Creating visualizations and animations of architecture and interiors based on the provided technical documentation.
3D Graphic Designer at Design Zbigniew Kostrzewa
September 2, 2019 - April 2, 2020Creating visualizations of office spaces based on the provided technical documentation.
Education
Master of Science in Architecture at Poznan University of Technology
January 1, 2014 - January 1, 2019Master of Science in Architecture at Poznan University of Technology
January 1, 2014 - January 1, 2019Qualifications
Industry Experience
Media & Entertainment, Professional Services, Real Estate & Construction
Experience Level
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