I’m a software developer and game designer who loves turning ideas into immersive experiences. I enjoy building robust, offline-first apps and contributing to open source, especially projects that empower teams and players alike. My work blends gameplay design, UI polish, and solid engineering — from Unity-based mechanics to web and mobile tooling. I’m always exploring new technologies and collaborating with friendly teams to ship meaningful software.

Akshar Sharma

I’m a software developer and game designer who loves turning ideas into immersive experiences. I enjoy building robust, offline-first apps and contributing to open source, especially projects that empower teams and players alike. My work blends gameplay design, UI polish, and solid engineering — from Unity-based mechanics to web and mobile tooling. I’m always exploring new technologies and collaborating with friendly teams to ship meaningful software.

Available to hire

I’m a software developer and game designer who loves turning ideas into immersive experiences. I enjoy building robust, offline-first apps and contributing to open source, especially projects that empower teams and players alike.

My work blends gameplay design, UI polish, and solid engineering — from Unity-based mechanics to web and mobile tooling. I’m always exploring new technologies and collaborating with friendly teams to ship meaningful software.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Open Source Contributor at Rocket.Chat
March 1, 2026 - Present
Built rc-skill-tester, a gemini-cli skill generating Rocket.Chat Apps from plain-English prompts. Implemented automated Jest test generation with mocked Apps Engine accessors (IRead, IModify, IPersistence). Added safety rules preventing silent runtime bugs like bot self-reply loops. Submitted PRs across 3 Rocket.Chat repos covering UX, CLI, and i18n fixes.
Junior Game Designer Intern at CuriousPixel Art Studio
November 1, 2023 - January 31, 2024
Implemented core RPG mechanics, character abilities, and enemy AI in Unity/C# across playable builds. Built in-game menus and HUD systems using Figma and Unity UI, iterating through playtest cycles. Authored a structured Game Design Document covering 15+ gameplay systems for team alignment.

Education

Bachelor of Computer Applications at Guru Gobind Singh Indraprastha University
October 1, 2022 - June 1, 2025
Bachelor of Computer Applications at Guru Gobind Singh Indraprastha University
October 1, 2022 - June 1, 2025
Bachelor of Computer Applications at Guru Gobind Singh Indraprastha University
October 1, 2022 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services