Hi, I’m JL Nyborg, a 3D artist specializing in stylized, modular assets for real-time engines. I love blending traditional sculpture with AI-assisted workflows to deliver optimized assets for games, marketing visuals, and interactive experiences. I’m proficient in Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine 5, Unity, and a range of tools for modeling, texturing, and integration. I thrive in cross-disciplinary teams and care deeply about tooling, performance, and creative exploration. I contributed to the early development of Sloyd’s asset ecosystem as a freelance artist, helped shape the platform’s first-generation visuals, and worked with colleagues across disciplines to ensure seamless integration with Unreal Engine 5. I’m excited to keep building and refining AI-powered workflows that empower game developers and creators.

JL Nyborg

Hi, I’m JL Nyborg, a 3D artist specializing in stylized, modular assets for real-time engines. I love blending traditional sculpture with AI-assisted workflows to deliver optimized assets for games, marketing visuals, and interactive experiences. I’m proficient in Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine 5, Unity, and a range of tools for modeling, texturing, and integration. I thrive in cross-disciplinary teams and care deeply about tooling, performance, and creative exploration. I contributed to the early development of Sloyd’s asset ecosystem as a freelance artist, helped shape the platform’s first-generation visuals, and worked with colleagues across disciplines to ensure seamless integration with Unreal Engine 5. I’m excited to keep building and refining AI-powered workflows that empower game developers and creators.

Available to hire

Hi, I’m JL Nyborg, a 3D artist specializing in stylized, modular assets for real-time engines. I love blending traditional sculpture with AI-assisted workflows to deliver optimized assets for games, marketing visuals, and interactive experiences. I’m proficient in Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine 5, Unity, and a range of tools for modeling, texturing, and integration.

I thrive in cross-disciplinary teams and care deeply about tooling, performance, and creative exploration. I contributed to the early development of Sloyd’s asset ecosystem as a freelance artist, helped shape the platform’s first-generation visuals, and worked with colleagues across disciplines to ensure seamless integration with Unreal Engine 5. I’m excited to keep building and refining AI-powered workflows that empower game developers and creators.

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Language

English
Advanced

Work Experience

Independent Contractor – 3D Artist at University of South-Eastern Norway
September 1, 2025 - Present
Programming with Python and 3D art duties as part of a project with the university; contributed to pipeline and skill development.
Independent Contractor – 3D Artist at University of South-Eastern Norway (USN)
September 1, 2025 - Present
Well-organized and creative 3D artist specializing in stylized, modular assets across environments, props, vehicles, and architecture. Skilled in both manual and AI-assisted workflows, with a strong focus on optimization, procedural design, and production efficiency. Comfortable collaborating with cross-disciplinary teams or working independently to meet tight deadlines. Passionate about scripting and tooling to develop new workflows that accelerate creative production. Proficient with Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine 5, Unity, and related tools. Contributed to building and refining hundreds of real-time assets for Sloyd's AI-assisted design platform, helping empower game developers and creators. Led asset optimization and integration work for Unreal Engine 5 pipelines; delivered animations and visuals for marketing materials and platform launches. Drove collaboration with engineers and artists to ensure assets meet game-engine requirements and performance tar
Freelance 3D Artist at Sloyd (AI-assisted 3D design platform)
February 4, 2022 - April 20, 2025
Produced stylized, modular assets for prototype and MVP features using Blender and Substance tools. Shaped the visuals style of the platform’s first-generation content; delivered assets across buildings, vehicles, tools, and environmental elements; collaborated with cross-disciplinary teams; supported early development of Sloyd’s asset ecosystem as a freelance artist.

Education

Bachelor of Arts in 3D Graphics at Kristiania University College, Oslo
January 11, 2030 - July 6, 2026
One-year program in Music at University of Innlandet, Hamar
November 1, 2021 - February 1, 2022
Bachelor of Arts in 3D Graphics at Kristiania University of Applied Sciences in Oslo
January 11, 2030 - July 6, 2026
One-Year Program in Music at University of Inland Norway (INN), Hamar
January 11, 2030 - July 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet