Hi, I’m JL Nyborg, a 3D artist specializing in stylized, modular assets for real-time engines. I love blending traditional sculpture with AI-assisted workflows to deliver optimized assets for games, marketing visuals, and interactive experiences. I’m proficient in Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine 5, Unity, and a range of tools for modeling, texturing, and integration.
I thrive in cross-disciplinary teams and care deeply about tooling, performance, and creative exploration. I contributed to the early development of Sloyd’s asset ecosystem as a freelance artist, helped shape the platform’s first-generation visuals, and worked with colleagues across disciplines to ensure seamless integration with Unreal Engine 5. I’m excited to keep building and refining AI-powered workflows that empower game developers and creators.
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