UX/Product Designer and creative technologist with a mechanical-engineering foundation and a Master of Design from the University of Sydney. I design AI-driven and service-led products end to end,using systems thinking to move from research to UI, prototyping, and developer handoff. I build clear, reusable design systems for real-world teams, and I’ve shipped product work across messaging/game experiences, justice-system service design, and self-built AI tooling for faster UX audits.

ARITRA PAUL

UX/Product Designer and creative technologist with a mechanical-engineering foundation and a Master of Design from the University of Sydney. I design AI-driven and service-led products end to end,using systems thinking to move from research to UI, prototyping, and developer handoff. I build clear, reusable design systems for real-world teams, and I’ve shipped product work across messaging/game experiences, justice-system service design, and self-built AI tooling for faster UX audits.

Available to hire

UX/Product Designer and creative technologist with a mechanical-engineering foundation and a Master of Design from the University of Sydney. I design AI-driven and service-led products end to end,using systems thinking to move from research to UI, prototyping, and developer handoff.

I build clear, reusable design systems for real-world teams, and I’ve shipped product work across messaging/game experiences, justice-system service design, and self-built AI tooling for faster UX audits.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Bengali
Fluent
Hindi
Fluent
Gujarati
Fluent
Urdu
Intermediate
Marathi (Marāṭhī)
Intermediate
Tamil
Intermediate

Work Experience

Product / UX Designer at GuChat
November 1, 2025 - June 30, 2026
Designed end-to-end UI/UX and motion system for an endless 2048-style mobile game in a lean team. Created 20+ screens and 30+ UI/sprite assets, defining a cohesive visual language and interaction rhythm. Standardised a “Rewards Island” template system across 8+ reward states. Built structured Figma-to-Unity handoff documentation (component specs, exports, animation notes) to reduce design-clarification rounds.
UX Designer at appliedschool.ai
February 1, 2025 - October 31, 2025
Designed a 5-page website and 2 dashboard views translating an AI automation consultancy offering for non-technical clients. Built 10+ reusable components in Figma and Antigravity and created interfaces for workflow monitoring adopted by the first client. Reworked site page flow and content hierarchy so automation services could be evaluated independently without needing a sales call.
Project Engineer (systems & technical design foundation) at ARS Constructions — LNG Terminal, HPCL Vizag
April 1, 2020 - March 31, 2021
Contributed to a live LNG terminal build by designing tank and pipeline systems to API/ASME standards. Coordinated fabrication, installation, and safety teams around a single design intent at industrial scale, translating constraint-driven specification-first problem-solving to multi-stakeholder execution.

Education

Master of Design (Design Innovation & Strategic Design) at The University of Sydney
January 1, 2022 - January 1, 2024
Bachelor of Technology (Mechanical Engineering) at SRM Institute of Science and Technology
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Education, Government, Retail, Professional Services