Available to hire
I am a motivated 3D artist working in Blender and Unity. My programming background helps me adapt quickly to new tools and approaches.
I’m responsible, self-disciplined, and detail-oriented—focused on creating high-quality, game-ready 3D models by building complete modeling pipelines (sculpting, retopology, UV unwrapping, texturing) and supporting lighting and animation when needed.
Skills
Language
Russian
Fluent
Ukrainian
Advanced
English
Beginner
Polish
Beginner
Work Experience
3D Artist – Props Modeler (Blender + Unity) at IT school (as stated)
January 1, 2025 - January 1, 2026Worked on 3D modeling and environment asset creation using Blender and Unity. Created characters and simple game assets such as props and environment objects. Completed a full modeling pipeline: sculpting detailed shapes, optimizing meshes with retopology for game engines, UV unwrapping for texturing, and creating materials and color solutions. Also supported lighting and animation tasks. Developed own ideas, analyzed scenes, selected color schemes and lighting setups to achieve visually balanced and realistic results.
Education
Specialist (degree) at European University
January 11, 2030 - July 12, 2026Game 3D Modeling School at IT school
January 11, 2030 - July 12, 2026Full Stack Developer at GO IT
January 11, 2030 - July 12, 2026Radio Engineering at Technical School
January 11, 2030 - July 12, 2026Qualifications
Specialist (Organizational Management and Administration)
January 11, 2030 - July 12, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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